Wolfenstein 3D Director's Commentary with John Carmack (youtu.be)
submitted ago by jezeq to programming
An Optimized Bounding Volume Hierarchy (BVH) for Efficient Intersection Tests by brandonpelfreyin programming
An Optimized Bounding Volume Hierarchy (BVH) for Efficient Intersection Tests by brandonpelfreyin programming
An Optimized Bounding Volume Hierarchy (BVH) for Efficient Intersection Tests by brandonpelfreyin programming
Source code of Farbrausch tools (github.com)
submitted ago by jezeq to programming
Half-edge based mesh representations: theory (fgiesen.wordpress.com)
submitted ago by jezeq to programming
Beautiful procedural textures with domain distortion (iquilezles.org)
submitted ago by jezeq to programming
Lossless decompression and the generation of random samples (blog.sigfpe.com)
submitted ago by jezeq to programming
Concurrent World Editing in The Witness (the-witness.net)
submitted ago by jezeq to programming
Creating a NES emulator in C++11 (PART 1/2) (youtube.com)
submitted ago by jezeq to programming
A trip through the Graphics Pipeline 2011 (fgiesen.wordpress.com)
submitted ago by jezeq to programming
some people just dont deserve their cars by gold-coinin videos
[–]jezeq 0 points1 point2 points ago