chromium24

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TROPHY CASE

Wikipedia uses the same picture for Down Syndrome and Do it yourself. by littlechinamanin funny

[–]chromium24 19 points20 points ago

Wikipedia has an effort to correct systemic bias in their image choice by intentionally using people of various discriminated-against minorities, such as the mentally disabled, where normally they would not be used. The image here is an example of that.

</boring explanation>

Making Halo 4: First Look by MattyMcDin halo

[–]chromium24 0 points1 point ago

Using one game as an example

That's cute. Anyone can come up with a single example to support a claim. The market as a whole is incredibly focused on casual gaming.

Making Halo 4: First Look by MattyMcDin halo

[–]chromium24 -2 points-1 points ago

As well it should. I only took exception to this idea that competitive players will bring in more money, which is delusional. Game companies aim for widespread appeal, including catering (where possible) to competitive players, but they don't (and shouldn't) focus on them exclusively.

Making Halo 4: First Look by MattyMcDin halo

[–]chromium24 -2 points-1 points ago

You fail, once again, to consider that you are not who I am talking about.

Consider the opinion of those 'fan boys' and 'n00bs' (who spells it with zeros? Really?), who vastly outnumber you -- they must, as after all, Call of Duty is the best-selling modern franchise. These people view Halo as a 'kiddie game', and say those who play it are 'losers'. In their eyes, Call of Duty pros are worthy of greater respect. Realize that these players are not just more common, but are (due to their numbers) more profitable, and therefore more likely to be catered to.

Please, at least attempt to take alternate points of view into account, or acknowledge that you are not a representative average gamer.

Making Halo 4: First Look by MattyMcDin halo

[–]chromium24 -6 points-5 points ago

You prove yourself to be worthy of positive regard.

No, wait, I mean the opposite of all those words I just said.

Making Halo 4: First Look by MattyMcDin halo

[–]chromium24 -4 points-3 points ago

Larger playerbase = larger interested audience = more fame.

Making Halo 4: First Look by MattyMcDin halo

[–]chromium24 -1 points0 points ago*

I actually specifically stated to look up "orders of approximation" before you responded, but I didn't expect people to listen, so there we go. My statement meant that pro players made up less than one one-hundredth, and possibly less than one one-thousandth, of the playerbase.

You may take solace in the fact that I have no irrational grudge against competition, merely players who seem to think that only competitive play is worthy of 343's attention, and all others are somehow lesser, peons who scrabble in the dirt and should avert their eyes at the passing of a Knight of Competitive Gameplay, He Who Has The MLG Flag As His Emblem. It's ridiculous, and players of that sort tend to demean casual players despite these 'casuals' controlling the interests of the gaming industry. It's egocentrism of the highest order.

Addendum: Furthermore, I am not 'immature' because I don't care about pros or want to watch them play. I have no interest in watching someone else play a game when I could be playing it. It's not fun to me. This does not make me immature. That preference is called an opinion, and humorously enough, your derisiveness towards people holding that opinion is immature.

Making Halo 4: First Look by MattyMcDin halo

[–]chromium24 -1 points0 points ago*

Alright, here, let me say this first off: Competitive gameplay is wildly less popular than casual, and casual players dictate the tone, pacing and content of a game. This will not change now or in the future.

I know, I know, this enrages you. It infuriates you. Your ass is greatly pained and you want to pound your keyboard, saliva flying from your lips, as you spew insults towards my parentage or intelligence. The thing is, though, it's true. Consider the following:

1) The most popular games of all time on virtually every console have been casual games. Virtually every console, with the exception of the original Xbox, has its most popular game as one with no competitive scene to speak of. The most popular game of all time is still Tetris on mobile phones. Zynga still reels in so much money that they could replace their dicks with precise golden replicas, and they don't have a hardcore scene at all. Minecraft is one of the most popular and fastest-growing games of all time, and its competitive scene consists of a few PvP servers with little to no traffic.

2) Halo's competitive gametypes, which your type tend to defend religiously as "real Halo", have the lowest player-count. TU ZB Slayer rarely gets over 500 players at once, while Living Dead (the most casual of casual) rarely drops below twelve times that. BTB is one of the most popular playlists, and this may shock you: the reason people play it is because it's fun. Yes, fun. The thing that most people, by far, play to have.

3) To a first-, second- or even third-order approximation, professional players don't exist. (You may not know what that means; I'd encourage you to look up orders of approximation before replying, saying "of course professional players exist".) Players that play for money or in competitions are so vastly outnumbered by players that just hop on to spend time with friends or blow off steam that catering to them makes no financial sense. A few niche games target competitive players, but most will find it desperately unprofitable. This is why more games nowadays intentionally limit the advantage that a good player will get over a bad one: less-skilled players will have more fun, leading them to pick up the DLC and sequels to the game and making the developer more money.

4) Casual players may 'come and go', but so do competitive players. That's why the Halo competitive scene is in the tank. They came... and they went. There is more money, more prestige and more fame in Call of Duty, the IP du jour, and so most console competitive gaming has moved to that.

Last but not least:

5) Basic economics should tell you that catering to a smaller portion of a fanbase over a numerically much-superior one is a bad idea. The greatest source of income for developers is the launch cost of a game, not longer-term income sources like DLC. They want to get more people buying it and enjoying it, not a few people buying it and really liking it. Success is not tied to service paid to the competitive scene; if anything, the inverse is true.

EDIT: I should also note that my rebuttal's point is this: The notion that catering to competitive gaming will bring sales is ludicrous. If you want to say "I prefer competitive gameplay", feel free, but if you want to say:

Why do you think Halo 3 had such huge numbers? Because Halo 2 was so successful and H2 was the most entertaining competitive FPS to watch AND play by far at that time.

I'm going to have to shoot you down. Halo 3's success was directly due to popularity with the masses, which is a function of how well a game appeals to everyone. Mass-market appeal will always target casual players. I am willing to hypothesize that very few players bought Halo 3 because they liked watching people play Halo 2, whereas I am also quite confident that many players did buy Halo 3 because they and their friends had fun playing Halo 2 online.

Its terrible...I hate myself now. by whydidshedoitin confession

[–]chromium24 0 points1 point ago

You were not even a small contributing factor to all this. Every day, people commit suicide. You just happened to be an observer of this one (if she did actually kill herself, and I doubt she did).

Does your play group/team have any colorful lingo/euphemisms for in-game situations? by ScreamThiefin halo

[–]chromium24 4 points5 points ago

"Invisible sword douchebag". It speaks for itself.

....Fuck... by LizardRockin funny

[–]chromium24 2 points3 points ago

Decomposition of Regular Planar Objects into Multiple Irregular Constituents for the Purposes of Non-Consenting Biological Pseudo-Reproductive Acts

4chan on Doomguy by PanRagonin gaming

[–]chromium24 1 point2 points ago

Supreme Commander 2 is not shit. Supreme Commander 2 is actually a very good RTS that just happens to be nothing like the thing it's billed to be the sequel of.

So it seems as if that Faster Than Light neutrino may have been the result of a hardware error... maybe. by coppersinkin science

[–]chromium24 0 points1 point ago

As I said:

the 60ns difference between expected and observed arrival times was just a small fraction of the total travel time, which points to a possible timing error

If the timing was off by several milliseconds or so, the error required for such a large timing discrepancy would have to be monumental, therefore much more easily caught, therefore it would be less likely to have survived so much experimental overview.

As it is, 60ns is the error of a dozen meters of travel at c or so, which (to me, and to the OPERA team) immediately hints at some very minor error that may have been missed.

So it seems as if that Faster Than Light neutrino may have been the result of a hardware error... maybe. by coppersinkin science

[–]chromium24 -1 points0 points ago

You seem to misunderstand what the usage of the standard deviation is. When someone is so-and-so-many standard deviations from the mean, it describes how likely it was that they would end up that far from the mean by chance. Sigma is always probability.

So it seems as if that Faster Than Light neutrino may have been the result of a hardware error... maybe. by coppersinkin science

[–]chromium24 0 points1 point ago

This was a massive experiment with millions of potential points of failure. They knew it was likely an experimental setup error, but it's hard to check that many potential problems.

So it seems as if that Faster Than Light neutrino may have been the result of a hardware error... maybe. by coppersinkin science

[–]chromium24 -2 points-1 points ago

People come here who are easily swayed on what to believe about topics of scientific discussion. I don't believe it's asking all that much to avoid chipping in (and contradicting someone who's right!) if you don't know what you're talking about.

So it seems as if that Faster Than Light neutrino may have been the result of a hardware error... maybe. by coppersinkin science

[–]chromium24 -5 points-4 points ago

That's irrelevant. High-sigma means "how likely is it that these results were just statistical flukes?" Sigma only measures the certainty that the results accurately represent the outcome of the experiment as it is set up.

What he is pointing out is that the 60ns difference between expected and observed arrival times was just a small fraction of the total travel time, which points to a possible timing error (it's easy to lose track of 60ns).

Also, you're really not very scientifically-literate. "FIVE SIGMAS AWAY FROM THE EXPECTED VALUE" is a nonsense phrase. That's like saying "the result was one chance in a billion away from the expected value!" The expected value was a unit of time, sigma is a unit of probability. Dimensional analysis: Learn it.

The glowing core of Idaho National Laboratory's Advanced Test Reactor [2791x3668] by Pi31415926in MachinePorn

[–]chromium24 5 points6 points ago

Yeah, in the beautiful days before 9/11, I went on a tour of a nuclear power plant. Those fuel storage pools terrified young me.

It's new, It's beautiful, It's FREE. by TheChrizbyin gaming

[–]chromium24 0 points1 point ago

I've got a code, PM me for one.

VLC 2.0 is out by EthicalReasoningin geek

[–]chromium24 1 point2 points ago

There's a bizzarely active OS/2 community. I wouldn't knock them. It's rumored that they have the power to command ATMs and some old systems that vendors say wouldn't be cost-effective to upgrade.

I prevented a rape last night at a party, at my house... ever have a moment of heroism, and then realize it later? by thatfreaksamin AskReddit

[–]chromium24 2 points3 points ago

Correct. SmokeyTheRobot oversimplified way too much, but for addicts abandoning them can be the only thing that turns them around.

After hearing about COD Black Ops 2 listing, is anyone else puzzled as to why Activision doesn't seem to be worried about consumer burnout? by Bout_It_Bout_Itin Games

[–]chromium24 3 points4 points ago

Mario has changed, but LoZ games are essentially the exact same formula each time. It will never change. It never has changed. I'm not saying they're bad (Wind Waker is one of my favorite games of all time), but they are largely identical.

Are Vampires really this fragile or is my captain of the guard an anime character? by Jargoin dwarffortress

[–]chromium24 6 points7 points ago

AAAAAAAAATATAT -- oh hey, the first one killed him.

Well now I just feel awkward.

Built a new computer, fuck yeah! by Ucibiusin skyrim

[–]chromium24 0 points1 point ago

If you plan to upgrade within the next two to three years, 8GB should last you. I'm on a three-year upgrade schedule, so (for instance) my situation doesn't benefit much from getting more RAM now.

This weapon isn't on enough maps. by CaptainRon19in halo

[–]chromium24 1 point2 points ago

When I played Halo 3 I figured out that the trick was to not track the target. That makes you too nervous and prone to missing. Instead, charge while keeping your target somewhere on your screen, then snap the reticle over the target for the actual laser shot. Much easier, less stressful, gives the enemy less warning.

I never made much use of that trick (it's my firm belief that Halo 3 is the worst Halo game, so I didn't play much) but it still works wonders in Reach.

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