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[–]threekScout 12 points13 points ago

Practice. Good shotgun usage is based on knowing when switching to shotty is your best move, e.g. finishing off a demo with a shot or two after splashing them with ~120+ damage, or nailing a scout who's pushing in on you. As pyro, shotgun is good for enemies just out of your flamethrower's reach, or scouts doublejumping away from your axetinguisher. You need to recognize good situations for using it, and know how much damage you'll be doing when you do.

My favorite 2 methods of practicing vanilla shotgun use are shotgun heavy -- you're tough, but you have to make those shots count, and position yourself well -- and gunslinger engie, for obvious reasons.

[–]jt_89Scout 10 points11 points ago

Another good way is to go shotgun solly vs scout in mge. If you can hit a scout, you can hit any class...

[–]Megajim 12 points13 points ago

And if you can dodge a wrench you can dodge a ball.

[–]KillAllTheZombies 2 points3 points ago

I keep melee fighting engies but I'm not getting any better at avoiding the sandman :(

[–]doucheyhipster 6 points7 points ago

He said scout, not engie.

[–]XxXBlOoDKillaXxX 0 points1 point ago

Dodgeball..

[–]GrandLordFardayDemoman[S] 2 points3 points ago

Thanks, I'll try that.

[–]fauxstellata 2 points3 points ago

I'd be careful with gunslinger engi. You might end up relying on those mini-sentries.

Try the Widowmaker though. It rewards your aim with extra ammo.

Going into a fight with enough metal for one shot, and coming out with a full 200 is awesome.

[–]Cocktorpedoalso spy and pyro 0 points1 point ago

Mix with Kritzkrieg, and... Oh boy. Pure damage output.

[–]telamascopeFlappyFlag 10 points11 points ago

Using the shotgun as pyro is a different ballgame than the others. It's your primary damage dealer because it's not limited to hitting things in front of it and it does more dps than the FT up close. You want to get your shots in when you see an opening and then pull out your degreaser when you feel threatened. Use your shots liberally; you're a class with decently high health, you're run faster than any class that has more health than and your airblast can zone enemies and projectiles to let you escape. One more little tip; approach corners with your shotgun equipped. You can do 60-90 damage if you happen to run into anyone and still be at an advantage with the quick weapon switch the degreaser allows. This is especially useful against other pyros.

TL;DR Be aggressive as shotgun pyro, rely on your airblast to keep you safe.

[–]guamaniantreerunnerPyro 3 points4 points ago

Interesting. I'll have to try out that corner trick.

[–][deleted] -4 points-3 points ago

> implying everyone uses that playstyle.

[–]Fruglemonkey 6 points7 points ago

As which class?

[–]Rossco1337 1 point2 points ago

You've got good advice there already but I'll add a cent or two. Needless to say, the shotgun is a close range weapon. If you're serious about finishing someone off with it, decrease your distance to them if possible. Knowing when to pull out your shotty is only half the battle, following through with that plan can be even more difficult against a wary player.

Saying that, it's a lot easier said than done. Usually if I pull out my shotgun as most classes, I'd rather be backing away than making an aggressive kill. But ~15 damage per shot isn't going to make anyone run away and cry to their Medic. In fact, if I seen a Soldier/Pyro/Heavy trying to pepper me with the shotgun while running away, I'd definitely try and close in for the kill knowing that they were on their last legs. You might be able to use that to your advantage although it's certainly not something I'd think about while playing.

Another tip I'd give is play Engi for a while on a pub server and use the Widowmaker (Alongside doing your natural Engi duties obviously, a Dispenser to fall back on is almost critical). It sounds silly but I think not having to focus on reloading really helped my aim and combined with the mini-sentry, knowledge of ammo boxes and clever ambush spots, you can really clear up.

[–]Cheeseyx 2 points3 points ago

Sometimes the shotty is a nice way to lure someone into thinking you're out of loaded rockets so they get closer and run more predictably.

[–]pandelloSoldier 0 points1 point ago

As for me (I'm div2 level solly), shotgun practise is needed even more than rocketlauncher practise. Once i realized i need it, I managed to start play on pubs. Imo, best way to practise shotgun is playing as scout and try to never stop while shooting. Some players on puclic servers are simply unable to strafe, so your chaotic movement will at least make it more difficult to hit.

Playing shotgun solly vs shotgun scout @ mge is also good. It's really balanced matchup, and that practise is actually strong

Also, I keep my ingame sensitivity at ~60 cm/360 just because i cant use shotgun on a higher sens.

Really rarely changing crosshair can help. One of my friends started pwning after changing his "+" to "( )" with dot in a middle.

[–]dude_who_says_wat 2 points3 points ago

That crosshair change can be really useful. I know its not a fix-all for aiming but the right one can go a long ways. I use that (o) one myself for my reserve shooter as a pyro and I find that I am the very bane of a scout's existence when coupled with my airblast. I had been using a simple dot, but I found that the ( ) really helps me with the spread.

[–]Pielikeylv. 63 maggot 1 point2 points ago

play extremely fast-paced games for practice. You won't need too play too much, but it will ramp up your reaction time and aim a lot. I find that after I play an hour of Instagib in Sauerbraten I could shoot the fucking eyelashes off a cat in another county. And if you can do that, you can hit a scout no problem

EDIT: if you want to stick with TF2 fatscout (heavy with shotgun) and gunslinger engineer is a good way to practice too, I imagine.

[–]IntolerableMedic 0 points1 point ago

Don't try practising with Gunslinger. You'll find yourself relying on the minisentries far too much.

[–]DavidTheWinSoldier 0 points1 point ago

A tip that I've posted around here a lot is to edit your .cfg files so that when you select shotgun (or any hitscan weapon in my opinion), the viewmodels turn off (r_drawviewmodel 0). The models can be really distracting sometimes, a notable case is the spy's revolver, especially when reloading, and they point slightly off-centre. Another tip that I think is quite important is to play with a lower sensitivity. Most competitive players use somewhere between 6 and 14 inches of mouse movement from side to side to do a 360 degree turn in game. This, coupled with taking a little extra time to line up your shots precisely, can really make a difference.

I practice my hitscan aim by playing scout in MGE, against other scouts. Nothing like an hour or two of lining up shots against the fastest class in the game to improve your aim. Also two shotting scouts is high up on my scale of satisfying kills, close to double reflect kills and airshots.

[–]tokamak_fanboyEngineer/Everything 0 points1 point ago

I second turning off viewmodels for hitscan weapons, especially for soldier. It stops your brain from thinking that the pellets come from the model and will save you especially in close-range shots. I'd also recommend a brightly colored crosshair (bright green is good because it's not commonly see in tf2 maps) so you can see it better.

[–]GrandLordFardayDemoman[S] 1 point2 points ago

I have this bound already and my crosshair has always been green. :D

[–]DavidTheWinSoldier 0 points1 point ago

I meant to mention the crosshair point actually! Thanks for reminding me. I too use a bright green small circle, although people such as stabby use fancy pants ones that change colour and such.

[–]cbfw86 0 points1 point ago

If you play pyro you should consider Degreaser and Reserve Shooter. The switch-outs are insanely fast, and the airblast and shotgun combination is good practise for reflexes and aim.

[–]squaminator 0 points1 point ago

Focus on each landing individual shot. Watch their movement and wait sure them to commit to running a certain direction.