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[–]NoseKnowsAll 27 points28 points ago

If you're in the late game then yes you can build whatever you want. However, let me only consider mid game where actual timings and unit comps are important.

1) What's going to kill you in big engages is HTs, archons, chargelots, and/or collosi. None of these are solved with a raven.

2) Detection isn't (or at least shouldn't) be a problem once you're on 3 bases because hopefully your first 3 ccs become OCs. Also nobody's ever lost their ARMY due to DTs. They only have lost their mineral line to DTs, and unfortunately your raven's not going to be there anyway so it doesn't even solve the DT problem.

3) Because you NEED to have a reactored starport (and sometimes 2) in order to keep up on your medivac and viking count, you can't actually afford to build a raven due to its build time. You more or less lose 4 vikings on a reactored starport if you decide to switch off and get a raven. 4 vikings will mean you live or die to 2 collosi.

4) Lastly, the raven is only good once you've accumulated energy on it (auto-turrets aren't gonna win you games). However, this leaves it ridiculously susceptible to feedback, so what ultimately happens is the toss opponent will see the raven and then target it first with a feedback->Insta-dead raven.

DON'T WORRY THERE ARE PROS TO A RAVEN!

The best thing I've ever seen a raven used for is PDD+double medivac droppage in the mid to late-mid game. No longer can zealots+stalkers just be warped in to deal with a drop because none of the stalkers will be able to shoot the medivacs down, so you can drop, kite the zealots, kill a building or two, and the gtfo without losing a single HP to the medivacs.

The second best thing I've seen them used for is observer snipe-age just before engages->cloaked ghosts. Most masters+ toss players, however don't just use one observer on their army in order to see if the opponent has ghosts; they use them near the engages to find out where the battles will happen. Thus, this doesn't happen too often, but you might get lucky.

Overall - I really don't think the raven ends up paying for itself based on how fragile it is and how much you have to commit in order to get one. Plus it's such a pain to have it in your army due to it always getting priority whenever you select units. That being said - it does have its uses, but I think it's too situational to commit too much for it.

[–]Zafarium 3 points4 points ago

god damn sir, i'm a masters P and couldn't have said it any better (ie i didn't think of half the things you were saying). that is the most deserved gold star i have ever seen.

[–]L0X[S] 2 points3 points ago*

thank you! this is exactly the post I was looking for :D

[–]NauticalInsanity 2 points3 points ago

As a protoss player, a viking and a raven are annoying to deal with because it's almost an instant snipe of observers. It makes ghost cloaking so much more effective as a way to set up EMPs.

[–]xaviiUT 0 points1 point ago

They are useful in certain situations. Many toss like to throw down a DT shrine around 3-4 bases to harass expos and drop. If you have 2 starports (which i usually do on 3 base, especially if he goes colo) it's totally worth it to throw a TL on it for a raven. PDD is nice, anyway.

[–]NoseKnowsAll 1 point2 points ago

Just would like to clear this up very quickly: Ravens do not counter DTs at any point except in the early to early mid game. DTs are faster than ravens and (obviously) are powerful late game because they can be at multiple locations at once. One raven (also obviously) has to be stuck with your army.

[–]xaviiUT 0 points1 point ago

well there is no reason to get an early raven unless you are going some sort of 111 play. 1 raven is all you would ever need against DTs. scans will work in a jam in the mid-late game until you can get turrets up. just cuz DTs are faster doesn't mean ravens aren't useful haha

[–]NoseKnowsAll 2 points3 points ago

Many toss like to throw down a DT shrine around 3-4 bases to harass expos and drop. If you have 2 starports (which i usually do on 3 base, especially if he goes colo)...

This wasn't early game or a 1/1/1 situation at all. I was merely saying that once you're on 3+ bases, a raven isn't going to help at all dealing with DTs.

[–]xaviiUT 0 points1 point ago

it will. unless your ok with scanning every 5 seconds when you push across the map

[–]Haragorn 1 point2 points ago

Do you expect the DTs to be attacking your army? You can't cover three bases with a single Raven. DTs can attack all three bases at once.

[–]xaviiUT 0 points1 point ago

good toss mix a few of them in with their army. they can just keep DT at each of the towers and make you scan every time you try to take one. iv played games where toss will make like 10 DT after a big trade and go auto kill a planetary after 1 shotting the turret, then they just have a grip of DTs running around. i'm not saying making a raven is the only way to deal with DT harass, but there is really no harm in making one. and what's wrong with having a few PDDs??? jeez. you really can't make a compelling argument as to why making 1 fucking raven is bad. ravens are fucking good units

[–]Haragorn 0 points1 point ago

There's no harm, but there's certainly opportunity cost. It's not just the Raven's mineral/gas cost. It's also the building time you're losing. The question isn't "Is a Raven useful?', because it almost always is. The question is, "Is there a better use of this time/money/building?" Sometimes it might be. PDD only blocks Phoenixes (at double energy cost) and Stalkers. Toss also has a bunch of AA that can hit it fairly easily (Sentry, Archon, VR, HT, Carrier, Mothership). If the opponent is going mass DTs for some reason, sure. A Raven would be useful. If it's just one wave, a single scan would be enough for you to clean them all up. Yes, Ravens are pretty awesome, but they're much less useful in TvP than they are in TvT or even TvZ.

[–]EVILEMU 1 point2 points ago

Scanning the DT's is better than spending 225 gas on a raven + build time + loss of vikings. they arn't going to warp into one place at a time, and what use is a raven by itself to protect an expo? autoturrets arn't going to stop the dt's.

[–]Giantorange 1 point2 points ago

No one gets motherships in TvP because lategame TvP you have a million scans and vikings rape everything and the archon toilet doesn't really work on ground units since the nerf.

If an obs can see your army that's because you made a mistake and should have scanned it. Raven's cost a ton of gas and can be fedback and you have to go out of your way to make a tech lab starport to make it.

Raven's are not particularly useful when you have so many scans(which are generally free since mass orbitals lategame tvp are almost the norm at this point) available. Better to spend your money on another ghost or more nukes.

[–]Stooben 0 points1 point ago

It's a very situational unit. It's necessary if there's a mothership on the field. If they toss is stalker heavy it's extremely useful. The toss should always have several obs around the map. It's a general rule of thumb to have one outside their base, one outside yours and one scouting for tech. Sniping obs is very nice, but late game you can probably afford to spend a scan on sniping an obs rather than a mobile 200 gas unit. It's sometimes useful to throw down turrets if the pdd won't be useful... but rarely. The turrets are even a means to shut down mineral lines of poorly defended expos.

All in all I don't think they're worth much late game.

[–]measuredinyears 0 points1 point ago

Yeah, it probably is bad. For one thing, it fucks up control groups. You can't just ignore this fact. Before the raven dies, it'll take first priority and you have to hit tab once, after it dies and you hit tab you won't stim your units. And it'll die a lot since it moves at a different speed from your other units. Unless you dedicate an entire hotkey to that one raven or something...

Late game TvP scans should be pretty plentiful, anyway.

[–]caster 0 points1 point ago

Don't have all your units on one control group, duh. The Raven needs its own control group, obviously. You have ten of the damn things, why do all the nubs just put everything on one? Do you put your army on the same key as your Ghosts? Obviously not. This is the same.

Secondly, assuming you don't A-move your Raven into the enemy army and get it killed like a total idiot, it will live for a long time. There is no reason to have the Raven actually participate in the battle, it can detect from range 11. Point defense has excellent range, and auto-turrets can be placed apart from the actual battle. The only thing that requires getting in close is, weirdly, Seeker Missile, and that spell is trash anyway.

[–]measuredinyears 2 points3 points ago

Yeah, you're asking Terran players to dedicate an entire control group to a Raven, and micro it on top of his original army to keep it over it just to pick off observers that he could pick off with scans.

Having vikings, ghosts, and MMM on 3 hotkeys is a lot to deal with during engagements already. Adding a raven for almost no reason to a fourth hotkey is just taxing the apm for almost no reward.

Auto turret cast has a really tiny cast range of 2 and it has to be placed as a building, so you can't do it in large battles at all. Late game TvP involves almost no stalkers, so PDD is pretty useless, too. I really don't see the benefit.

Also, there's no need to talk down to me for no reason.

[–]caster 0 points1 point ago

My apologies, I meant you as in "you" rhetorically, I wasn't referring specifically to you in the second person.

The Raven is basically just a flying detector, realistically it doesn't even need to move during the battle. Just having it sit on a numbered control group consumes no APM.

[–]sheerstress 0 points1 point ago

I love making ravens earlier on, of course I ve been opening cloak banshee every game so its very convienient anyways. If you can fit it in its definitely worth it to protect your vikings/banshees but with typical bio TvPs you will probably need a certain number or vikings/medivacs to be safe first. You typically need to build more than 1 starport by late game anyways though so you may as well get a raven on the 2nd one

[–]ThirdEyedea 0 points1 point ago

There's so many advantages to having a Raven in mid-late game for Terran especially vs. Zerg. They serve similar purposes to the Science Vessel in a way.

•I've seen players do marine drops with raven support to fend off mutalisks with seeker when the medivacs were being chased down by a muta-ball.

•No scans necessary for burrowed banelings, infestor hit-squads, etc.

•I've seen players send a seeker missile to one of their own marines and stim run it into Zerg's army with great results.

•Point-defense drones are fucking amazing vs. mutalisks...like to the point where thors/ravens would completely render mutalisks useless even more.

•Terran needs air anyways, so why the fuck not?

[–]bakemonoda 0 points1 point ago

put the raven in the control group with the vikings, your vikings comeout unscathed usually when sniping collusus with a PDD

Raven is a key unit in 111 as it negates stalkers, so you can kite zealots without taking much damage

I usually get 1 at the start, i.e. after banshees then swapping over to a reactored starport, it usually survives the whole game, as it gets rid of observers early game, and pdd so helpful against early stalker engagements

[–]cubeofsoup 0 points1 point ago*

Late game if you scout a fleet beacon, absolutely should get one or two up to negate the cloak of the mothership. Most P will have numerous observers up scouting, raven could help deny vision. Similarly for TvZ you could use the raven to kill creep spread instead of using CC energy on scans.

[–]L0X[S] 2 points3 points ago*

I know raven's are helpful but I'm wondering if it's worth the cost (100/200) and the build time on the starport assuming there's no mothership.

EDIT: my bad for some reason i thought ravens were 300/200, they are 100/200 :P

[–]-gK- 1 point2 points ago*

P rarely build a mothership due to the fact that you need a beacon which generally will serve no other purpose (as carriers just are not used).

The return from the mothership will only be the cloak which will be negated somewhat by the emps hitting the big mothership and then negated completely once a couple of scans drop.

Oh and for any other use of the raven, as soon as HTs are out feedback pretty much kills any cost effectiveness you might get from it.

EDIT: Had a double post as reddit only displayed one of the two posts yesterday and now i could see both.

[–]jevon 0 points1 point ago

But a single scan is cheaper, more reliable and uses less supply than a raven, which can easily be sniped.