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[–]Mainecolbsflair 58 points59 points ago

Too hard to play a true "good guy"

[–]godboisflair 20 points21 points ago

I tried so hard to be a good guy. But the Thieves guild started me down a dark, dark path.. I just had a very memorable meal..

[–]zZBASSTASTICZz 3 points4 points ago

Only your dinner guests can know about that!

[–]r0bb3d 27 points28 points ago

I'd like to confess to a murder...

I made Riverwood my hometown. After quests I always return there to visit the trader and blacksmith and go to the secret basement in the Giant Inn to store stuff in the trunk and use the enchanter.

Now at one point this bard named Sven decided to play in the Giant Inn. Not once, but he stayed and played the same 2 or 3 songs over and over and over again. He lives with his mother in town, first house on the right.

Now when i'm busy enchanting and admiring my new items in the basement, he was pretty much directly above me and I could hear him breathing and repeating his songs. This went on for weeks. I started to hate him and his songs. I tried to make him stop or leave or something, but no such luck.

One night, when it was just me, the bartender and Sven the bard I positioned myself sneakily with my bow in the corner where nobody could see me and shot Sven in the neck. He died right there and lays there on the ground till this day. I got away with it.

I took his house key and robbed his house while his mother was outside being a grumpy old lady. He had nothing of worth.

Not sure how to feel. I feel bad for the murder, but I'm glad I can finally enchant in peace. I am an evil man.

[–]OmegaX123flair 25 points26 points ago

Until you start going mad and hearing his heart beating above you.

[–]the2beloPC 14 points15 points ago

"Tear up the planks! Here, here!"

[–]Mlarcin 4 points5 points ago

Upvoting because I lol'ed hard

[–]Plausible_Pandaflair 6 points7 points ago

I played good through my first playthrough, was so relieved to make my assasin.

[–]Wraith1985 70 points71 points ago

The anti-climax to pretty much every quest line

[–]gisgar1 46 points47 points ago

NOOOO YOU SPOILED EVERY GUILD AND GROUP QUEST LINE EVER!!1!

[–]RubSomeFunkOnIt 11 points12 points ago

In three rather short sentences. Quite a feat.

[–]gisgar1 11 points12 points ago

So while you were out murdering groups of our enemies single handedly, about three of them came back to our fortified base and really got the best of us.

[–]RubSomeFunkOnIt 9 points10 points ago

I mean really, the fucking Silver Hand? Five Silver Hand walked to Whiterun, all the way past the guards, up to Jorrvaskr.

Then they, outnumbered two-to-one by WEREWOLVES killed the person who was in the deepest part of the base without injuring a single other person.

Actually, two of them were dead on the steps of Jorrvaskr, so it was three people who did it.

[–]gisgar1 8 points9 points ago

Plus on your first mission, your shield brother goes werewolf and kills about 7 silver hand when you get trapped. But oh boy send 4 after their camp and watch out.

[–]RubSomeFunkOnIt 5 points6 points ago

Being a werewolf is such shit. You think they would make it suck a bit less. I only use it when I need to haul some ass to a place that isn't near anything I can fast travel to. I might do Cidnha Mine, too.

I got crushed when I tried to clear out the Falkreath Sanctuary as a werewolf. Went back in and killed everyone in one or two hits with my hammer.

[–]gisgar1 1 point2 points ago

"Regain health by eating your fallen enemies" Yea, let me do that as I'm stabbed in the back

[–]RubSomeFunkOnIt 1 point2 points ago

The animation for that takes too long and you don't recover enough health. I also frequently eat people so hard that they become part of the floor. I don't like that you're not invulnerable.

The transformation animation is also too long for you to not be invincible during it.

[–]mcninsanity 14 points15 points ago

I liked the theives guild quest line, just trying to make it better was a pain in my ass

[–]TheGentlemanAssassinPC 11 points12 points ago

The Thieves guild was definetley the one that took the most effort to become leader, with all the others you just had to play the quest but with the thieves guild you had to do 36 other quest to become leader.

[–]MaidenLane 7 points8 points ago

Ahhh... I never knew that. I thought the "jobs" were optional. That explains why I never got the full "perks" of being leader even though I finished the questline.

TIL ; +1

[–]Wraith1985 8 points9 points ago

It's not that I didn't enjoy the quests, it's just that I finished them and was like "...oh"

[–]Blink_182PS3 4 points5 points ago

yea same here

[–]thejiujitsupanda 8 points9 points ago

The blink 182!?

[–]Blink_182PS3 10 points11 points ago

what?

[–]Mlarcin 6 points7 points ago

Giving you a well deserved upvote just for your name.

[–]bone_the_flesheater 29 points30 points ago*

I wish the dark brotherhood questline had more varied assassinations like in oblivion.I mean what ever happend to kiling someone a certian way to get a bonus.

[–]kingtrewqflair 23 points24 points ago

My favourite mission in all of Elder Scrolls was the house one, where you are locked in with bunch of people you have to kill.

[–]dkkc19PS3 17 points18 points ago

That was a Godly quest. So dark and twisted. Man I enjoyed dragging the dead bodies from a room to another.

Dark Brotherhood of Oblivion shits on Skyrim's

[–]anrazorflair 10 points11 points ago

To be fair, the DB was doing better 200 years ago. There's what, 11 db's in skyrim?

[–]Graxin 4 points5 points ago

I probably played that part over 10 times

[–]MyGenerationIsWorsePC 3 points4 points ago

Best mission ever, Shit was amazing.

[–]valas34flair 9 points10 points ago

This was what I didn't like most about the DB. It leaves you a choice on how to kill them but the the special ways of killing people for bonuses was awesome.

[–]ColbyP 8 points9 points ago

Like dropping a Minotaur head on someone as they relaxed in their chair, all while avoiding their bodyguard. (By the way, what happened to the minotaurs? I kind of enjoyed them.)

[–]Thievishmetal 2 points3 points ago

Minotaurs just aren't native to skyrim.

[–]SlothOfDoomflair 30 points31 points ago

The horrible, clunky, unoptimized console-port bullshit UI.

It's like handing someone the keys to a brand new Ferrari, but when they get in they have a 3" chunk of driftwood to change gears with, the pedals are made of splintered glass and the steering wheel is just an old shoe attached to a couple of chunks of string.

[–]SlothOfDoomflair 3 points4 points ago

Shouldn't need to mod a workable UI into a game. I personally use SkyUI, but it pisses me off to have such a piece of shit standard UI. I ended up using mods for the Morrowind and Oblivion UIs as well, but that was a personal taste thing, not a necessity.

[–]erock0546flair 27 points28 points ago

After I played Skyrim, I played Red Dead Redemption again after a long time. Red Dead Redemption is also an awesome game, and I think that after playing it the horses in Skyrim are terrible. It feels like you are just moving faster, not riding a horse ( a big difference )

[–]Stray1911flair 12 points13 points ago

Agreed...at least they're better than Oblivion horses. RDR and Shadow of the Colossus both had great horses, though...it's a shame that they haven't become the standard in the industry :(

[–]MaidenLane 7 points8 points ago

The fact that horse riding was such an integral part of combat and travel in RDR makes the distinction more forgivable, IMO.

I have personally spent probably a total of 10 minutes on a horse in Skyrim over the course of 140 hours, but I don't think I could spend much more than 10 minutes without one to get around in RDR...

[–]SketchyLogic 30 points31 points ago

I don't think I've seen it mentioned...

The combat feels a little "light". Even with a heavy sword, it can still feel like I'm lightly slapping through an opponent, rather than smashing them with an enormous piece of steel. The normal hits are not "meaty" enough.

[–]erocysp 3 points4 points ago

Since you mentioned combat I would like to tack on and say the combat in general. Not just that it feels "light" as you describe it but that it is extraordinarily simple and unsatisfying and has no complexity in it.

[–]tastes_of_vanilla 59 points60 points ago

Hm. Ah yes.

All the frickin' bugs. Not the ones crawling on tree stumps but all that faulty/broken code in the PS3 version.

[–]dsesin 12 points13 points ago

I agree, they were supposed to patch that long ago. I have 70 hours of game play, and it freezes 5 minutes into the game.

[–]badgerzmmkayflair 3 points4 points ago

Seriously. I have yet to be able to even start the "Blood in the Ice" quest (360) on any of my 4 characters. This shit needs to get fixed soon because the Windhelm house is awesome.

[–]orderly-chaos 2 points3 points ago

I made that quest my personal objective, so as soon I went to Winterhold ASAP and kept returning after every quest to check if I could do it. It was maybe my 10th completed quest or so. And the house is indeed pretty cool if you like to collect shit everywhere like I do...

[–]bigmac305 2 points3 points ago

agree 100%, I have a the windhelm house and it is still covered in blood. not happy at all.

[–]Zwathaflair 5 points6 points ago

I love how some quest characters disappear from the face of Tamriel when they walk through a door and i need to follow them.

[–]meowmeow67667 2 points3 points ago

As soon as I beat Alduin, my game froze and I had to fight him all over again.

[–]artistic_thread 3 points4 points ago

I am taking a mini break from skyrim because my ps3 version is so glitchy. It is hard to fight dragons when it constantly crashes.

[–]Ragnrok 49 points50 points ago

The fact that I spend about 75% of my time underground.

[–]Oh_the_CAKE 13 points14 points ago

Do you use fast travel? I find that using my horse to go everywhere makes me enjoy the time I spend out doors more and makes the underground parts much more exciting and different.

[–]123rune20PC 9 points10 points ago

This right here. I used to fast travel pretty much everywhere, but I went one play session without it and I loved it. Even those painful Riften to Solitude/Markath trips are worth it.

[–]kingtrewqflair 7 points8 points ago*

Really? The opposite for me. I feel like there is too many fetch quests from one person to another or collecting stuff. Then again I spend most of the game on Thieves and Dark brotherhood which are above ground usually. By the time I got around to do the other guilds I was so overpowered I breezed through the caves.

[–]CreeDorofl 25 points26 points ago

  • All the mechanics are in place for some interesting puzzles, but they didn't bother making any. In fact they're kind of dumbed down. Example: you can remove an item from a pressure plate to trigger a trap, which is always right next to the plate. Why not have a locked door, with a pressure plate on the other side... and you must use a shout to knock it off the plate to open the door?

There's exactly one situation custom-made for your whirlwind sprint shout, and they made it really different and obvious. Why not more doors that close too fast without using the shout?

There's exactly one situation where you can shoot an arrow at a target to drop down a bridge, and it's completely optional, and they spell it out exactly what you must do. Why not more arrow targets that trigger useful events?

And why not less rotate-the-pillar-to-match-the-picture-sitting-right-next-to-it...

  • UI glitches drive me nuts... I'm buying or selling something and the highlighted item randomly leaps to something else. I just sold something accidentally and now I gotta reload or buy it back for triple what it's worth. I want to grab the bandit's gold but I grab his Heavy War Axe of Poor Weight-to-Value Ratio. I want to place a marker exactly where I am, but for some reason that's forbidden. I want to click on a town on the map but quest arrows get in the way.

  • Everything needs multiple clicks and confirmations... fast travel, smelting ore, making leather, crafting a weapon, it seems like I have to click twice for most dialogue options too. The time I waste if I click the wrong thing without confirmation... is so much smaller than the time I waste having to confirm every little thing.

[–]MaidenLane 10 points11 points ago

And why not less rotate-the-pillar-to-match-the-picture-sitting-right-next-to-it

According to lore, that was to keep the drauger IN, not keep you out. That is why they are apparently so repetitive and simple. :)

[–]valas34flair 3 points4 points ago

I agree with the puzzle thing. Like the puzzles going to into Sky Haven temple. Not the first pillar turning one but the floor puzzle was interesting, although easy, it could be used elsewhere not just the floor that shoots fire at you if you step on it. I can see why the didn't make more shout based puzzles, what if they don't have the shout or something?

Dragging and dropping items to solve some kind of weight puzzle or the arrow target (I dont carry a bow and arrows though so those would most likely be optional). They could have made some great puzzles but the ones they do have are either very easy to figure out or explained in detail to you.

[–]movzxPC 4 points5 points ago

Just fyi, there is more than one puzzle (and door) that requires whirlwind.

[–]FhwqhgadsPC 50 points51 points ago*

Stop putting stuff labeled "steal" right in freakin front of the merchant!

Also, how do guards know what I stole if nobody caught me stealing it?

What's the point of leveling Speech if I can very rarely use the persuade/intimidate options?

People can survive an arrow to the face.

Delphine is a bitch.

[–]CreeDorofl 16 points17 points ago

I feel you on the first one. :P

Stealing is weird. 99% of the time if you don't get seen, you don't get caught. But I don't get the other 1%. ...I stole stuff from dragonsreach, it went smoothly. Later I needed to free up weight and dropped it. I go to pick it up while sneaking and 100% hidden. Everyone turns red and flips the fuck out.

Steal from the whiterun shopkeeper and she'll send hired thugs out to beat you up. Wish they had more stuff like that in this game, otherwise stealing is a no-brainer. How did she know I stole it if nobody else was in the building and she never saw it? Within the game mechanics, I should have gotten away with it. But within the mechanics of common sense... she'd know because after I left, it was gone, and nobody else is in the building.

For speech, it's too easy to just buy whatever option you want, it'd be nice to run into someone who can't be persuaded, but can be intimidated. Would also be neat if certain 'builds' intimidate more than others, like a big barbarian-type can bully mages, but another mage can't.

...Delphine probably should be nicer if there's only one dragonborn and the whole world really needs him.

[–]movzxPC 0 points1 point ago

The guards knowing an item stolen is explained away by magic. Items have an owner, and ownership has to transfer willingly. Kinda like wands in Harry Potter.

[–]doodlebro 1 point2 points ago

  1. Realism
  2. People report stolen items
  3. Better prices on both sides
  4. Get a PC and make a mod

[–]HyperboliPC 5 points6 points ago

New hit mod on Skyrim Nexus! "Less bitchy Delphine"!

[–]Chelss 45 points46 points ago

Also, I wish they wouldn't have made the button to pick up things the same button that takes objects.

[–]Chelss 20 points21 points ago

They should have let you bring more people into the torture chamber at the end of the DB questline. They could have made it an unending quest that every time you kill the four people in it, you can go and capture more people. It could have had different ways to do it aswell, for example, when they go to sleep you can sneak into their house and capture them without waking them up, so they wake up in the torture chamber. Or they could have made it so you can lure them into a secluded place and capture them there. They could have also made it so, at the end, all of the quests they give you aren't just to kill one person after another. You could recruit more members, or even make new sanctuaries sometimes. Bethesda could have done so much more with the DB than they did.

[–]viciarg 5 points6 points ago

I would totally put Ulfric Stormcloak in there.

[–]Gohoyo 5 points6 points ago

That's not just the DB, that's all the guilds. I really wish they'd put more emphasis on being the actual leader of a guild.

[–]theshakinghand 19 points20 points ago

The fact that no one except the guards seem to notice what you do in the game. If I'm Archmage of the college, my reputation should precede me, even if the response is just seething hatred since Nords hate magic. If I'm a thane in every hold and harbinger of the companions, Nazeem should have to find another way of being a dick to me other than, "Do you get to the cloud district very often?" I guess in general, I wish your accomplishments affected your interactions with the world more.

Also, I've never seen this bug mentioned before, but since I really wanted my first character to be a conjurer, it killed me. I found that conjuring anything from a familiar to a dremora lord only works like every five or six times. It still drains magicka but nothing appears. It's the most annoying fucking thing, especially in the middle of combat - it basically makes the conjuration school unplayable. My game is fully updated but it still happens. Does it happen for anyone else?

[–]hewegoagain 6 points7 points ago

Yep. Magic go but no sexy fire lady come. Had to give up on that.

[–][deleted] 3 points4 points ago

Are the crosshairs red or white when you try to cast?

[–]theshakinghand 2 points3 points ago

White. I know that if you try to cast outside the spell range the crosshair turns red and the spell fails. But you also get your magicka back. When I try to cast well within range, like 80% of the time there's a light show, and my magicka decreases, but my atronach is taking a coffee break.

[–]Dubonjierugi 4 points5 points ago

Same thing with how people interact with you. If I'm an elf, why aren't more nords racist towards me and other things like that.

[–]MilkTrainflair 52 points53 points ago

I hate how at the beginning of the game, I forgot to pick a fucking blessing stone because my RPG senses told me to go exploring rather than follow the dude that got me out of Helgen Keep.

[–]julia-sets 69 points70 points ago

I did the same thing because the stupid guy TOLD ME that we should split up. What the hell, guy?

[–]FunkMasterPopeflair 22 points23 points ago

Same here, the whole opening sequence was poorly done imo. It took me three character makes and meeting Ulfric post intro with my first character to realize wtf was going on.

I still don't know how to leave Helgen and meet up with Ulfric after the escape

[–]MaidenLane 11 points12 points ago

I've got an even better one regarding the opening...

After creating my character, I strategically got completely ripped out of my mind before I continued on. When it got to the point where you are supposed to "jump" down into the little shack, I was completely bombed and missed the jump.

I was running around with my hands tied completely clueless like a stoned puppydog for 10 minutes before I reloaded. Not one of my finer moments.

[–]orderly-chaos 4 points5 points ago

Actually, you don't "meet up". Escaping with the imperial guy gives you the quest "join the imperials", and with the stormcloacks, "join the stormcloacks"

that's pretty much it.

[–]username-rage 6 points7 points ago

I escaped with the Stormcloak guy, but after thinking it over I think I'd rather go with the imperials. I wish there was an option to backstab seeing as I've not actually started any of the civil war quests yet.

[–]orderly-chaos 15 points16 points ago

You still can. Go to Castle Dour in Solitude.

[–]pingwix 3 points4 points ago

You can even change during The Jagged Crown, by going to the leader from the other side.

[–]Dr___AwkwardPC 5 points6 points ago

Go join the Imperials. You'll get a notification saying "Failed: Join the Stormcloaks."

[–]WheelingBiddiesflair 1 point2 points ago

What ever option you chose was only for the beginning, you can still choose who you want to side with.

[–]godboisflair 2 points3 points ago

I escaped with the stormcloak, but I found an imperial on the roadoutside of whiterun who gave me the quest join the imperials. I ended up going with the empire eventually.

[–]madestroflair 14 points15 points ago

Upvoted because the same happened to me, went up the mountain and found Riften before I found Whiterun LOL and only on my SECOND playthrough saw th guardian stones :D

[–]MaidenLane 3 points4 points ago

I did the same thing. Never saw the guardian stones during my entire 1st play through of 120hrs...

Had it on the Shadow stone for 90% of the time.

[–]Plausible_Pandaflair 2 points3 points ago

I dont like using those. They make the game go by too fast.

[–]kingtrewqflair 2 points3 points ago

I only used the steed stone. Made the game less frustrating without giving me much of an advantage.

[–]Therefrigerator 2 points3 points ago

Wait, so is there a way to get them still if I missed the quest or no?

[–]Lomani124 2 points3 points ago

Yes. You can get them whenever you want. They don't have anything to do with quests.

[–]IAMGodAMA 31 points32 points ago

Okay, so I'm going to go see the Jarl of whiterun.

I guess I'd better go fast travel to Dragonsreach (loading screen)

Open door to dragonsreach (loading screen)

It's night so everyone's sleeping- have to go to Jarl's quarters (loading screen)

okay I talked to him better go (loading screen)

out the front door to whiterun (loading screen)

fast travel to wherever I was going (loading screen)

edit: it's brutal switching from one spell set to the other, then switching to melee gear after your magicka is depleted mid battle.

[–]monkpants 13 points14 points ago

I definitely agree with this. It sucks that the console's get such bad loading times, I never thought about it much on pc but I can definitely see how it can break immersion

[–]mindbleachflair 5 points6 points ago

Loading time isn't the problem on PC, it's the fact that you're loading constantly. In some towns you end up staring at foggy black screens every ten seconds. I have ten gigabytes of memory. Is it too much to ask that the area I just walked out of remain in RAM so I can fade directly from one area into another? Friggin' Resident Evil had better door mechanics.

[–]giblet_head 2 points3 points ago

I spend more time waiting for my xbox to load then I do playing the game. Plus having only two hot keys is incredibly annoying. Often when I open the menu it freezes for upwards of 20 seconds. In the middle of a battle with ancient dragons it makes me want to throw my controller through my tv

[–]Turin_The_MormegilPC 16 points17 points ago

The PC's dialogue choices (most feel like placeholder dialogue), the minuscule cities compared to Oblivion and Morrowind, the utter brevity of the guild questlines, the dearth of guilds, lack of karma system, LACK OF INTER-GUILD INTERACTION, massively simplified quest structure (even if some of the quests are brilliant).

And I can't kill Maven Black-Briar. For the good of the Thieve's Guild.

[–]rachawakka 7 points8 points ago

What I really hate is the times when you have only one dialogue option, and it's either stupid or blatantly biased. They put very little effort into player dialogue this time around.

[–]mindbleachflair 0 points1 point ago

lack of karma system

We're listing bad decisions, not good ones. Elder Scrolls games don't need Fallout's clumsy morality nonsense.

[–]Turin_The_MormegilPC 2 points3 points ago

Your actions and alignments should have an impact on people's dispositions towards you. Back in Morrowind, if I was a Telvanni then the Mage's Guild hated me and Hlaalu and Redoran treated me with suspicion. If I was archcanon of the Tribunal Temple the Telvanni would view me as an annoyance and the Imperial cult wouldn't be too friendly towards me. If I was a member of the Legion then Orvas Dren would hate my guts. If I talked about how I killed Almalexia then anyone except Vivec would take a -20 disposition hit.

If I killed Ulfric, then that one smith War-Anvil should refuse me service. If I have been actively consorting with Daedra then the Vigil of Stendarr should hunt me. And so on and so forth. Karma might not have been the best way to phrase things. At the very least, disposition based on actions and alignments. It worked back in 2002, it should work in 2011.

[–]LinuxBoi 15 points16 points ago

The main quest, I was like - is that it!?!?!?!?

[–]OutlawGrrlPC 13 points14 points ago

  • The glitches, though sometimes hilarious, have a huge impact on gameplay, making some quests impossible to complete without console commands.

  • Making money is too easy and there aren't enough cash sinks to justify it.

  • There aren't enough factions. Instead of hundreds of little quests, I'd prefer an expansion on the following factions, including option to join: Foresworn, Thalmor, Vigilants of Stendarr, Orc Strongholds and the Bard's College. Hopefully we'll get to see some of this in DLC.

  • The fact that you can't manually rotate objects you pick up. This would make decorating my house 1000x easier. It's such a small thing and I can't figure out why it wasn't included.

  • Your race has very little impact on game play. A few race specific quests would be nice.

  • Much of the armor you can craft is boring or ugly. This may be a minor pet peeve, but it's something I feel could be fixed by creating more than one race specific set of armor. It would be possible to learn recipes for other racial variants simply by talking to blacksmiths.

[–]kedluflair 4 points5 points ago

You can join the Bard's College, sort of, but there isn't much to do.

[–]OutlawGrrlPC 2 points3 points ago

I know, which is why I think it needs to be expanded.

[–]MaidenLane 3 points4 points ago

Making money is too easy and there aren't enough cash sinks to justify it.

Agreed. I got my rogue to 125K gold, and then came to the realization that there was absolutely nothing at all to spend it on. I started completely ignoring all loot but gems, potions, and jewelery... There was no point to scavenge.

I will say that this is basically inevitable no matter what game you play though, so I just enjoy the journey and not worry too much about the destination. It is funny to ignore loot worth hundreds, when I remember picking up every scrap I could in the beginning.

Much of the armor you can craft is boring or ugly.

Amen. Since you are literally "crafting" the item from scratch, it would have been amazing to just have the most simple of customization options: texture, color, 2 or 3 patterns. There are only a few exceptions, and it is basically the difference between having shoulderpads on this, or horns on that...

[–]Th3JestersWineflair 12 points13 points ago

NO RUN JUMP! I wish i could catch serious air when parkouring around Markarth...

[–]GravCatPC 11 points12 points ago

I hate how they made Khajiits and Argonians look really good, but you don't see them often in towns and stuff.

[–]MortifiedPuppyXBOX 2 points3 points ago

Well, it is Skyrim. The Nords probably discourage the Argonians and Kajiit from migrating to Skyrim.

[–]EEAtheist 21 points22 points ago

I wanted to be able to join the Vigilants of Stendarr and wipe out the Thieves Guild.

And while I could get same-sex married, why were there no other same-sex couples? And why were all the opposite-sex couples vicious harpies to each other?

[–][deleted] ago

[deleted]

[–]monkpants 3 points4 points ago

so that's why he tells everyone he works for belethor!

[–]Adamski42 17 points18 points ago

And why were all the opposite-sex couples vicious harpies to each other?

Realism.

[–]drugrug 9 points10 points ago

That I can never go to Markarth and the quest with the dead lady in the graveyard in Solitude bugged out. I also think its too dark

[–]Englishmuffin1 5 points6 points ago

On my second playthrough I just killed the king guy in Cindha Mine. Once you do that you can just steal his key and escape. Some NPC meets you at the end, gives you your stuff back and clears your bounty. No problems in Markarth for me after that.

[–]Adamski42 2 points3 points ago

You could do that?

[–]veprecul 2 points3 points ago

I attacked him in sheer panick with two pickaxes, trolled both logic and physics by decapitating him with the final blow.

[–]orderly-chaos 2 points3 points ago

What about markarth? I've had 2 chars and the city never gave me any problem to enter, remain in, leave or anything else, so I'm genuinely curious.

[–]zeskPS3 10 points11 points ago

You can't become jarl of a hold

[–]Pride_Of_Scotland[S] 2 points3 points ago

This bugged me too.

[–]domelife 33 points34 points ago*

The fucking UI. Why cant I sort how I want.

Only 2 hot button?!?! This shit takes me out of a fight and out of the game all the time.

Quest bugs. Bard's is fucked for me, White Phile is too.

The magic is pretty weak IMO, other might not agree.

The stupid map. Why are you covered in clouds. You are a map.

And most of all the fact that they lied about the game. Watch this video http://www.youtube.com/watch?v=ic6dKnv3WdU from E3.

They upsold many of the features in the game and when I went searching to do these things, I was very disappointed.

Still a great game (Im 100 hours in) but I cant help thinking that it is an oblivion upgrade with awesome graphics.

[–]valas34flair 9 points10 points ago

The "radiant" story system is not as great as they made it sound. The small radiant quests are just "got to X and kill/find Y". Very few of the quests have multiple ways to complete it. You can do the quest in whatever way but the end result is always the same and that is not radiant to me. If you want me to feel like I am experiencing my own game then if I kill X first and save Y instead of killing Y and saving X (or killing both) the results and later actions that depend on that result should vary.

[–]Dr___AwkwardPC 5 points6 points ago

I agree completely about the map. That's one of the few things that Oblivion did better.

[–]LukeNygma 9 points10 points ago

The magic I'd definitely too weak.

[–]MaidenLane 5 points6 points ago

Agreed. 1st play through was a rogue archer, and it was everything I ever could have hoped for.

2nd time is currently as a battlemage. Destruction spells don't do shit for damage, IMO. With comparable skill levels, I could do more with one well placed arrow than with 3 lightning bolts on "Adept" difficulty.

It makes me feel like I am just spamming the same 3 spells.

[–]rocketbears 5 points6 points ago

You should try out a fantastic mod on Skyrim Nexus called Balanced Magic.

The standard setting largely fixes how stupid endgame is for destruction mages, and cleans up a few talent trees.

[–]DaBlueCaboose 6 points7 points ago

I didn't see much in that video that was different from the final game, except the changes to Bleak Falls Barrow. Can you give some examples?

[–]mrballsack 1 point2 points ago

Only thing I saw was magic was weaker, everything else has happened to me in game.

[–]connecteduser 2 points3 points ago

I want to avoid watching the 14min video. What did they lie about? A droped feature?

[–]movzxPC 4 points5 points ago

I got about 7 minutes through and the only thing I noticed was he said that you'd be able to sabotage a sawmill. Afaik you can't do that, but there's probably a quest I missed.

[–]canada1289 17 points18 points ago

I don't like how if you want to start a new character, you have to sit through the intro cutscene, and escape from helgan each freaking time.

In oblivion you could save right before you left the first dungeon, and it would ask you right before you leave if you want to change you stats. Wish that had done that in this game.

[–][deleted] ago

[deleted]

[–]canada1289 6 points7 points ago

yeah, did that... still takes ungodly long to watch the guy get his head chopped off and to wait for alduin to attack. then from there i have to run around with my hands tied and then run through the first dungeon. lame...

[–]Adamski42 5 points6 points ago

But it's cinematic and immerseive!

[–]canada1289 5 points6 points ago

you've seen it one you've seen it 100 times.

http://penny-arcade.com/patv/episode/skyrims-opening

detailed analysis of why skyrims opening scene sucks.

[–]hagerty9009flair 5 points6 points ago

Issues I have with that video: he's comparing two different type of intro cutscenes. The MW cutscene is cinematic because that game is basically an interactive movie, so that makes sense. Skyrim's cutscene, however, is meant to introduce a world to you. It doesn't matter so much what the dialogue is, what's going on with the characters, etc. because this isn't introducing a story. He makes a complaint about having to move the camera to look at the characters, but he misses that while you're moving the camera you get a pretty good view of some nice terrain. The cutscene that introduces the story of Skyrim is the second one after the character creation (yes, I consider them to be two separate cutscenes). And this second one does a much better job of following the MW model. You don't have to move the camera at all, and you are introduced to the main story of dragons coming back.

And then there's the scene where he puts all the buzzwords or what-have-you used in the opening cutscene and almost half of them are misspelled, which simply points to a lack of care and credibility in this argument.

[–]zgokuflair 5 points6 points ago

The game creates an autosave right before you make your character.

[–]canada1289 1 point2 points ago

I'm aware... thats not good enough!

[–]MrCamillaflair 22 points23 points ago

  • Too many Darugrs
  • Guild quests too short
  • You cant play the good guy
  • All the robes are ugly
  • You cant really choose a side to take in a quest. You just do what you are told.

[–]Ilves7 17 points18 points ago

yes, every freaking underground full of draugrs... too much

[–]ProG87 26 points27 points ago

Somebody has to light all the candles.

[–]anonymousanger 8 points9 points ago

Everything involving verbal interactions is absolute shit. If you want to feel worse, play Bethesda's last title, Fallout 3, and realize how much fun you're having just talking to NPCs, than compare that to Skyrim.

[–]Adamski42 4 points5 points ago

I feel like the Skyrim NPC's are more lifelike, going about their daily lives when in Fallout they had more obvious paths and just loitered around.

What Fallout had that was amazing was that each character had some back story to them, a general quirk or defining feature that set them apart. That or they had some observable interaction with another npc you could witness their part in the world.

[–]Oh_the_CAKE 3 points4 points ago

Fallout did make their NPCs very unique. As for Skyrim, off the top of my head, Cicero and Delphine are the only two characters that stand out. Cicero had a fantastic voice actor and Delphine was really annoying. Giving them more unique voice actors would help, as well as more unique faces (like that one NV mod that remodeled all the faces to fit their personalities).

[–]CSec064 8 points9 points ago

This could just be me not understanding the mechanics but sometimes jumping and shout keys just... don't work. I can't tell you how many times I've died by a bear randomly rushing me and I try to shout it but... nothing. Bar is full, nothing is preventing me from shouting but I cant.

Seems like I can't jump sometimes when I REALLY need to be able to. For instance, I try to jump up onto a short level in a tomb to avoid getting killed because I have about 10% health... clearly a one hit death but it just doesn't respond. I thought for a while if your stamina bar was empty you couldn't jump but thats not true, so I don't know what the hell causes these problems.

[–]WarriorMouseflair 7 points8 points ago

Dragons would be a more fun to fight if their bones didn't way a fuck ton.

And the bugs of course, the quest breaking bugs. I can't join the Dark Brotherhood because of a quest bug on ps3.

[–]MyGenerationIsWorsePC 2 points3 points ago

I cant do Theives Guild anymore because... Cant remember her name, wouldn't show up at the standing stone near or around Nightenale Hall

[–]rusty_chipmunk 2 points3 points ago

I can't do the thieves guild because of the very first quest, Brynjolf just stands in his stall in the market and does nothing.

Bethesda really needs to do something

[–]madestroflair 21 points22 points ago

I don't like the fact that I can't pay someone to craft, enchant and make potions for me. I have to waste perks into that even though I'm a thief assassin that wants his perks for something else.

[–]MaidenLane 3 points4 points ago

Agreed. I had all these plans to become a master alchemist when I started out my rogue for creation of archery poisons.

It ended up just not being worth all the time and trouble. I could get everything I wanted off of corpses, and I quickly arrived at the point where the damage I was doing with normal arrows was sufficient for my needs 90% of the time.

You are spot on about enchanting, though. It takes goddamn forever to level up that skill, and I am always saving my really good gear until I can get the double enchantment perk...

[–]Iceman303flair 7 points8 points ago

How shorts the guilds were, how boring dragon fights become and how there is so much Draugr fighting.

[–]oli704 5 points6 points ago

Well you know, at high level in sneaking its really stupid to try to rob someone, have you seen the AI? you crouch and no one sees you even if you tea-bag them

[–]kmpageflair 4 points5 points ago

I wish that the dragonborn's race had any effect on gameplay. It'd be tough to make a separate quest line for each race, since there are so few members of each minority in Skyrim, but it'd be nice to have at least a few to explain how your character even got to Skyrim.

I also wish there were more armor sets... mostly for aesthetic purposes. I use daedric armor because it's the strongest, but it makes you look evil. I also wish the Companions quest line came with some better armor.

[–]username-rage 5 points6 points ago

I'm personally quite annoyed at the vender system. It was much better in fallout due to the fact you could sell back to the vendor until they were in the whole and use their debt to buy their merchandise all in the same transaction.

This wouldn't be so bad if all the vendors weren't so poor.

[–]BeardToast 5 points6 points ago

As a console gamer two words. Loading screens.

[–]Zakeriasflair 12 points13 points ago*

I really like Skyrim, but...

  • almost no secrets or very hard to reach places (like Mundane Grotto, Eltonbrand, Fin Gleam, Dive Rock, Tukushapal)

  • no new recipes for cooking (i was really expecting this)

  • unable to craft/enchant arrows

  • unable to craft falmer armor or any faction armor (no armor recipes)

  • no house with a forge

  • leveling smithing is broken

  • perks in lockpicking are not worth it

  • final thieves guild quests should not be in a random city (vex/delvin missions)

  • difficult object control

  • no 'unlock' spell for alteration

  • unable to bash locks

  • finishing guilds quests have little impact on the world

  • UI is horrible, containers don't sort armor and weapons alphabetically (thankfully there is SkyUI)

  • no carriages in smaller cities

  • no fighter/thief stronghold

  • book cabinets are too few and don't display books properly

  • stolen/found horses return to their spawn

  • many items respawn to their original location (very annoying inside house)

  • becoming thane doesn't really give you any privileges

  • unable to remove follower base equipment

  • master locked chests should always contain master loot

  • enemy AI/FOV is hilarious when sneaking

  • you can't make Balgruuf side with the Stormcloaks (this is why i hate the Stormcloaks.)

  • quest items shouldn't appear before accepting a fetch quest

  • no visible borders (like a little sign that says 'you are now entering The Pale')

[–]r0bb3d 8 points9 points ago

Probably not a bug, but kind of annoying:

So the blacksmith Arvor in Riverwood tragically died while fighting a dragon. His naked body (I took all his stuff, he didn't need it anymore) lay in the middle of the street in Riverwood.... forever.

I guess because he is a character with a story, his body doesn't disappear and of course he never spawns.

His wive and kid would regularly walk up to his body in the street and scream in pain and horror.

After a few weeks I couldn't take it anymore. I used firebolts to shoot his body down the road and into the river. I watched it float away. It got stuck however between 2 rocks downstream in a very remote place. Only I know where that is and sometimes when I pass, I take a look and pay my respects, for this is his final resting place.

On a more practical note, I need a new blacksmith in Riverwood....

[–]RubSomeFunkOnIt 4 points5 points ago

too few giants, too many annoying dragons, some shouts really suck. I thought I was going to be some super badass when I started a 2-handed character, cleaving people in twain and crushing skulls and shit. Turns out I'm just knocking on people's shields about 10 times waiting for them to die. And blocking with a 2-handed weapon is bullshit. The bash animation takes forever, bashing rarely works, it takes a long time to get into the block position, it takes a long time to recover from the bashing position so the enemy just puts their fucking shield back up.

Hopefully this'll get better now that I got The Longhammer and Elemental Fury.

[–]SaiyanKirbyPC 4 points5 points ago

My biggest nitpick with the game is the fact that I can't fast travel when enemies are around. I can quite easily just run the fuck away, so why is the game treating me like I have no legs as soon as a mudcrab walks by me? Even the fastest enemies are easy to evade.

[–]Planet_RewindPC 5 points6 points ago

I dont really have a list of dislikes but I have a list of what I want in skyrim

  1. new shouts
  2. more spells and better balancing, I want to be a fucking mage, dual wield lightning and own people, not carry around a sword for up close area's.mgic is energy, energy is strong, so magic should be stronger? (coming from a conjuration build mage)
  3. more daedric quests, I love them
  4. the ring of hircine should not be unequipped when you are a werewolf, so you dont have to reequip it and select the power
  5. EVEN MORE VOICE ACTORS, skyrim really needs more voices, while it is a vast improvement over oblivion, its akward having two people talk to each other in the same voice 6.Dragons need to be MUCH harder, and even more rare, I want to feel like OH SHIT A DRAGON not meh ok its a dragon ill get it n a sec.
  6. I want to be recognized, if im the fucking arch mage I dont want farengar telling me to sign up for the college of winterhold
  7. it seems like every cave or catacomb is filled with dragurs, there should be a bit more diversity to the dungeons (werewolves? giant snakes? a twisted version of your spirit that cant be killed until you find the end o the dungeon? maybe? i dont know)
  8. expanded guild quests, they all need to be as long as the main quest (the main quest should be three times longer
  9. more area's (bigger towns, other countries, etc) I would love to go to cyrodil and see how they are doing after all those years ago with mehrunes dagon and all that, maybe even high rock, and see my old immortal friends, hell it would be cool as hell to be able to go to each daedra's (and aedra's) realms just to hang out, it would be amazing.

[–]brunchman12 4 points5 points ago

very little weapon/armor variety and customization

[–]OctopuddingPS3 3 points4 points ago*

  • I really wish we had a crippling system like Fallout. I shot you in the leg, how are you still running at me?
  • Why can't we make arrows? :c
  • My armour broadcasts that I'm an assassin.
  • No new recipes. (Mainly I just wish I could level up cooking.)
  • I wish your race played a part in something.

Edited for more complaints, haha.

[–]BillyBadBuns 1 point2 points ago

The tips at the loading screen, one says "Bears are strong opponents, but often only attack when provoked." Bullshit! When i was level 4 them fuckers were hunting me down, and out for blood.

[–]ghostskwidflair 21 points22 points ago*

If you're not playing with mods and tweaks, you're not playing at all. Vanilla skyrim is unplayable to me, leveling is broken, many textures are incredible low resolution, you run way too fast walk too slow stealth walk too fast stealth walk too slow, sprint way too fast(i.e. enemies ice skating towards you), stealth is a joke (arrows to the face get minimal reaction), stamina/weapon dmg/combat needs tweaking (can't wait for the CK to really make a dent). AI is horrible and needs tweaking. Dragons are way too easy. Compass/Quest Markers/Stealth Indicators/ Arguably Crosshairs should be removed.

For personal pet peeves: Weapons should be more realistically designed imo (right now I'm using a crafted ancient nordic axe that has the same design vikings used. and a small hunting/survival knife as my offhand), armor is also a bit ridiculous (i.e. nightingale armor broadcasting to the whole world that you are in fact a badass assassin) so I used mods for armor and such. Guild questlines award you too much too fast. I wish horses could back up and could not climb mountains.

Sounds like I'm bitching, but I spent the 1st month relentlessly tweaking every aspect of the game until it fit a very difficult play style and looked less like fantasy land and much more realistic. But that's just my style.

[–]CreeDorofl 4 points5 points ago

funny how the thread is an invitation to bitch about skyrim... you do exactly that and people jump on the downvote button. Have an upvote... even if I don't agree with everything here (don't really mind the movement speed or weapon realism)... nothing wrong with wanting some improvements. The mods do really improve the game, I love the lighting and texture improvements. Now snowberries only partially look like ass instead of looking straight out of wolfenstein.

[–]chowder138flair 8 points9 points ago

The lag/slowness. Loading screens now take several minutes and it takes about 10 seconds for any menu to load. I've gone back to Fallout New Vegas for a while until 1.4.

[–]DerpMatt 5 points6 points ago

Poor Xbox interface, and "dumbed down" feeling. The AI is not all that they promised (again), The combat is still pretty much the same as Oblivion.

[–]REALITY_CHECK_BITCH 3 points4 points ago

I'd say that the game is way too easy. It's fun the first 25ish levels but then there are very few challenges and it gets boring.

I play what I call "hard mode": master difficulty, no enchanting/smithing, only using items I find or get during quests, no HP leveling (only magika and stamina), saving the game only at the beginning/end of a quest, no abusing of the AI etc.. it gets more interesting but it's sad that you have to create your own set of rules to keep the game entertaining.

[–]CreeDorofl 3 points4 points ago

it's true. I went through the first run thinking "ok, archery will prolly be fun"...wasn't long before I realized being able to do 3x damage from a mile away with no consequences was pretty strong. In my next build I did a mage and just had to refuse to use bow and arrow.

I couldn't help thinking... ok, my spell makes noise, takes a while to charge up, has limited casts before my bar runs out... if I'd shot an arrow it woulda done more damage, I'd have more ammo, hit from longer range, I coulda poisoned it, I can enchant my bow to get added effects like paralysis... why am I a mage again?

On my current build I used the alchemy/enchanting loop to make best armor/weapons and now I don't sneak anywhere and don't need to carry potions anymore... in some ways it's fun being overpowered but I think it was more fun when every guy could potentially kill me, and running into a bear was a big deal.

[–]mixedchops 3 points4 points ago

Lack of variety in enemies and dungeons... Every dungeon has either draugr, dwemer machines, or bandits and all of the dungeons look pretty much the same(as in all dwemer ruins look the same, all nord crypts look the same, etc)

[–]gringogrande33 4 points5 points ago

all this stuff is true and valid, but all I want are some badass minotaurs to fight and maybe an arena to duel in.

[–]Wernerslugflair 2 points3 points ago

i absolutely HATED the dark brotherhood quest where

you hide in the coffin with the night mother. TWICE!

[–]nuclear_cheese 3 points4 points ago

Needs more weird shit. For a mystical fantasy province, it's really lacking in mushrooms.

[–]Ragefacesoflucy 2 points3 points ago

Don't shoot me for saying this, but I started playing Dragon Age and I haven't play skyrim since. I miss it though.

it's just.. in Dragon Age, you have the choice to choose sides, fin romance, you have a background, you can communicate with your followers. Yeah, the graphics in Skyrim are better. But in DA, you can choose Mage, rogue etc, and can only use those weapons and you are treated by the kind of person you are. Like being a Mage in DA2 , you get respect from other mages and it opens up numerous speech options. In skyrim, you have no background, yeah you can marry but you cant speak to them like in DA2.

again, don't show me.

[–]mus0u 2 points3 points ago

Jump attacks. I can't believe you couldn't come crashing down on somebody's head with an Axe in Skyrim when you could do that in Fallout.

[–]Vigoda_XXBOX 5 points6 points ago

I don't like how, like Oblivion, every race has the ability to cast the same two spells. There should be at least one race that gets an anti-magic bonus.

[–]Patriclusflair 5 points6 points ago

Play a Breton, they have built in magic resistance, their racial power lets them absorb spells, and they start out with conjure familiar instead of just the regular two spells.

[–]calrogmanflair 4 points5 points ago

Dunmer start with Sparks; Altmer with Fury. Just FYI.

[–]ricovargas 4 points5 points ago

i hate selecting spells, even if u favorite them it still takes a while to get the spells u want

[–]Bob_Sled 2 points3 points ago

I dislike the perk system in general

[–]DarkEpsilonXBOX 2 points3 points ago

More types of enemies in dungeons.

[–]logarythmflair 2 points3 points ago

I wanna ride a Dragon. That's all.

[–]smilestheunicornflair 0 points1 point ago

Fucking loading screens! And why does the marker ALWAYS try to get me to take the longest route!?

[–]Beyondthelimit 2 points3 points ago

LOADING TIME

[–]Xenxeflair 2 points3 points ago*

The underwhelming thieving experience. Sure the scripted thieves guild quests are fun. But the radiant quests are pretty meh.

I can seriously just walk into someones house and take all their shit behind their back without them caring. Why no "WTF GET OUT OF MY HOUSE RANDOM STRANGER!!!!". You should have to befriend them first to get access to their house without a trespass penalty or sneak in when nobody can see you or guards come to take you out of the house (not arrest you just kick you out).

Then there's the whole I can just walk into the Jarls bedroom passing by the guards with a wave then promptly take all of the Jarls belongings.

But I hope mods can fix this by making trespassing zones you can't be seen in or you get thrown out. Maybe a blackjack or magic powder to knock out guards. And of course there needs to be more ways to sneak around for this to work. Maybe climbing in windows or something. Ropes and stuff like that.

Then make the AI a bit smarter. Like in thief 3 the hardest difficulty guards had a chance of noticing when something shiny they saw is gone when they look back there again. Then they would check around and be on alert and possibly alert other guards.

And when an NPC finds a dead (or if this mod ever gets made an unconscious body). Then they should sound the alarm thus making sneaking around much harder.

These AI ideas coupled with the extra ways to sneak around, ideas could make for an amazing experience.

TL;DR FIX THE THIEVING/SNEAKING AROUND ASPECT OF THE GAME!!!

[–]MrOrdinaryflair 2 points3 points ago

1 Horses, PITA! Get on, get off, get on, get off 10 10

[–]progwrx 2 points3 points ago

Aside from loading, horses and general ps3 frustration, id like better changes in interaction depending on what youre wearing. Like for example being an imperial and dressing in full stormcloak gear to be able to infiltrate a camp (and vice versa). Or getting caught thieving then changing clothes and helmets or hood while out of sight and be able to evade the bounty

[–][deleted] 2 points3 points ago

Water, Nothing makes me scared to go underwater, giant slaughterfish anyone?

[–]KnightOfTheStupidPS3 1 point2 points ago

I think the game needs some more depth, more interactions between different characters and followers like in Mass Effect, sadly this can be very hard in an open world game.

[–]Meepsaflair 2 points3 points ago

Skyrim is kind of a mixed bag of a game

On the one end you can really get into it, and the amount of content in it is almost ridiculous to the point that its insanely time consuming to do -everything-. I'm also a fan of the scaling leveling system so you can go and do whatever you want and create your own path so possibilities are unlimited.

My main complaints have to deal with the combat, I find the game is never really difficult as all it does is throw a bunch of trash at you until you find a fellow who can more or less two shot you. And it feels like the combat in general isn't really that interesting to begin with. Swing, side step, swing for most melee characters, stun locking with magic users. Stealth is somewhat satisfying but you're still unchallenged once you get more points into it to the point you can avoid half of the dungeons trash monsters.

The only fight in the game I've felt somewhat challenged was

that guy in the meadery basement, he scared the ever living shit out of me with that scary lightning

Most of these elements are understandable though, considering how much appeal the game has with the general population, I just wish everything felt more satisfying. But the game makes for great role play, so it balances out for me.

tl;dr combat is boring, but lore is neat enough

[–]Saint-Peer 2 points3 points ago

All the technical aspects. First time I played the game, I froze within 10 minutes, meaning I had to restart over again with the unskippable "cutscene". I've learned my lesson in Oblivion and Fallout, so I save religiously. And because I do that, my save file is reaching near 8mb per save. The large save file has made my game become clunky and frequent stuttering. I don't like to travel/explore in the overworld because everything lags. Playing on the PS3 by the way.

[–]Thievishmetal 1 point2 points ago

The difficulty scaling. For me the difficulty below adept is WAY too easy, while adept sometimes feel like it spikes to highest difficulty at random.

[–]scrogu 2 points3 points ago

Eating 200 potatoes in the middle of a fight.

Sorry to compare, but Dark Souls gets difficulty right. A Skyrim open world with Dark Souls difficulty would be a godly game.

[–]IlluminatesfollyXBOX 1 point2 points ago

Braith. Fuck that bitch.

[–]stigmate 1 point2 points ago

Skyim is a great game and I'm enjoying it, but after reading this thread I am more and more glad that I borrowed it instead of purchasing it.

[–]rasmusdf 2 points3 points ago

Too few people in the towns and the country side. Too few spontaneous fights between groups.

I am looking forward to trying the Skyrim Wars mod.

[–]StomoPC 2 points3 points ago

Yeah, I think there should be stormcloaks and imperial troops coming across eachother on the path, usually fighting, but sometimes a peace treaty because a friend is on the other side.

[–]ExodusRexflair 2 points3 points ago

No levitate spell.

[–]StomoPC 1 point2 points ago

No spell creation+ Skill tree doesnt go full circle.

[–]Tut13 0 points1 point ago

The level 4 vampirism! I spent a good 3-4 hours trying to find a sleeping guy to suck his blood. One that DIDN'T wake up even though I was invisible.

[–]jakeycee 1 point2 points ago

Guild questlines all have the same result

[–]uploadcomplete 1 point2 points ago

Yes I know theres a beta mod for it, BUT I should have been allowed to by a horse for my follower. I hate having to stop for lydia. Its like going for a jog and having to wait for an 3 year old to catch up to you every 15 seconds.

[–]milkyjoe11 1 point2 points ago

i play on xbox and my game freezes way too much