this post was submitted on
8 points (72% like it)
13 up votes 5 down votes
all 23 comments

[–]tretherio 4 points5 points ago

I post a link to my app in comments to questions about promoting apps on reddit. This doesn't work very well though. Also, I don't think people like it.

[–]ragmondo 3 points4 points ago

That behaviour is abhorrent !! I would never do that with my apps, either one of them TonePush - the easy way to get ringtones onto your Android Phone and Barcode Beasties - scan stuff get monsters are well above that awful marketing technique !

[–]steelboxers 0 points1 point ago

You would probably get a ton more downloads if you would actually describe how your game is played; your description is clever, but it doesn't give me any info about the game.

[–]tretherio 0 points1 point ago

That's probably a good idea.

[–]okiyama 5 points6 points ago

Word of mouth kicks the shit out of any other sort of advertising technique and the only way to do that effectively is to make a very good app. Your best bet really is to just make very clean, well designed apps and update frequently. Whenever you update it gets put in to the "new" feed of apps, which can help a lot.

[–]white_gorilla 1 point2 points ago

This is unfortunately the truth. I've released a few apps in the market and the apps that spread fastest are the ones that are rated higher and liked by users.

That doesn't mean however that you shouldn't advertise or promote. There are so many people out there that will never see your app (at least until it gets some thousands of downloads), it is definitely necessary to post it in forums relating to the topic of your app, and try to get it reviewed in app stores and websites. Spending money can be tough but if you have a good enough app in that spreading the word will translate into downloads, then its worth it.

What is your app?

[–]okiyama 4 points5 points ago

Don't see why this is unfortunate, good apps get downloaded and make money. That's how the system really should work.

Yeah advertising can help a bit but I think that your time is probably better spent improving your app. Getting good reviews is really essential.

I don't have any apps at the moment but I am currently coding one up for my college. It's nothing fancy and the demographic will be extremely specific. Don't think I'm getting paid, but the experience and additions to my resume are worth it.

[–]zagaberoo 0 points1 point ago

Agreed; If your program fills a need or does something better or more nicely than the competiton, it'll get around all on it's own. That's how my programs have grown to their modest but respectable user bases.

[–]noodlesgc[S] 0 points1 point ago

You might be right, thanks.

I've heard the idea of releasing updates often, but I rarely update my apps, so I'll try this.

[–]tretherio 0 points1 point ago

Where's the "new" feed of apps? I've heard this advice several times, but from my poking around the Android market, I've never stumbled across it.

[–]Esteluk 0 points1 point ago

There used to be a feed of new apps, but now there's just a "Trending Apps" category of apps which are recently popular.

There's also a per-category top-new apps section.

[–]Esteluk 2 points3 points ago

1) Good design - designing your apps well is crucial. Don't use a plain background, avoid the system Title bar like the plague, use custom (quality) drawables for standard widgets that work well with the rest of your theme.

2) If you want Google's promotion, think about what they like. Both Apple and Google want to project an image of their aspirations for the platform when they're choosing "New and noteworthy" or "Staff Picks" apps (I'm unsure whether they have any editorial input on "Trending"). Apps which fall in line with these expectations and aspirations are far more likely to be selected for featuring. In particular at the moment, make good use of the APIs introduced in API12 and later, particularly Fragments, Action Bar and dynamic notifications. Every time Google talk about the Market, they make it really clear that they'd love to see quality, well designed apps that conform to their latest design guidelines. But there aren't any! Make them.

3) Make seasonal apps. It's probably too late for Valentines day, but have a nice chart of upcoming holidays and events. Gear app towards these, releasing them perhaps two or three weeks before the event.

4) Track your analytics and adjust apps accordingly. Better apps => more downloads.

5) Upsell a related paid app from a free app.

Relevant, quality apps will outsell over-promoted crapware almost every time.

[–]Robin_B4 Player Reactor 2 points3 points ago

This is quality advice and mirrors what I've gleaned from various Android Developer Labs. Follow it!

Furthermore, you can try your luck with a PR package for the various Android Blogs and review sites. However, I have not done that, so I can't really give you any further insight into this, apart from reading maybe this Gamasutra Indie Marketing article. Even if you're not making games, there is good advice in there, such as go for personality, who is your audience (their advice - game reviewers - might be less relevant for serious apps), and networking.

[–]mt69298NoNonsenseApps 0 points1 point ago

I "spam" reddit, spread the word on different android forums and such

[–]herimithoEfficient Grinder 0 points1 point ago

I'm no expert, in fact, I'm so far from an expert as one can possibly get. But I just recently had a initial release of a little "teaching my self the platform while having fun" app. I have done nearly zero marketing (except posting a input-thread on a microscopic sub-reddit (<1000 subs) way before it was released. But I find my self having about 20-30 new net installs per day.

The only specific thing I've done is adding a few word to the description that might help people search it up better. For example if you search for "Lineage 2" on Market my app is the second to hit. If you look at my description I haven't blatantly added words either, I just listed a few games my app work well with.

Anyway, as I said, I'm very, very new to this, and probably don't have a lot to contribute with yet. :)

[–]gonemad16GoneMAD Software 0 points1 point ago

i post on here a lot. My app is a music player and probably 2-3 times a week someone asks what is the best or a good music player.... so it makes it quite easy to post links to my app without being annoying.. since im technically answering their question

I would not bother with an add campaign.. just find people looking for an app that does what yours does.. and post it

[–]KudmipzDev (PocketManga) 1 point2 points ago

Search result ranking (in the Market) is incredibly important. I released an app with almost no promotion, but because it was ranked highly in a fairly decent search term it grew like crazy. The app in question was a free manga reader, and within two days of posting it was the 3rd result for "manga" and had around 20k downloads after a month.

Obviously the term you target depends on your app... If it's very niche you won't really be able to target a broad term. But once you find the term you need, you can influence your ranking easily.

The Market search engine is pretty simplistic. Without any statistical data on your app, it relies heavily on your name and description. I wrote a huge description detailing every feature of the app, making sure to use the term "manga" frequently. I did not, however, use keyword lists or stuff it unnecessarily, Google will ban you for that. Use your keywords naturally in your description, make it long and detailed, and be sure to include the most important keyword in your app's title, even if it isn't part of the "brand". For a Twitter app named Peep, for example, the app title in the Market should be "Peep - Twitter client" or something like that.

Do NOT use advertising, in my opinion. It does not give any decent returns unless you have a pretty big budget and are willing to experiment (while spending credits) over a long period of time. If you don't, you will find that you'll burn through your fifty dollar ad credit in a week with no noticable gains.

I wish I had more help to offer regarding promotion but really all I did was optimize for Market search results... For a somewhat popular search term like "manga", the results were crazy. My app peaked at 800,000 downloads over five months, until Google removed it (I assume for copyright reasons, though they leave other manga readers untouched so who knows). Pretty good for essentially my first Android app with no prior userbase and no advertising or external promotion.

[–]grundee 0 points1 point ago

I ran a reddit ad and a google adwords campaign for my game's demo

(Shameless Plug).

I got about 60 clicks through adwords, and 133 through the reddit ad (I spent $20 on the reddit ad and $30 on the adwords).

I had a click through rate of < 1%.

I don't really feel that it was worth it, but YMMV. I have about 200 active users of the demo, and the full version (for $1) made about $10. Not enough to cover advertising and art costs, but still got me out of the 10-100 range, and I net about 15 new people using the demo every day now.

Admittedly, my marketing campaign was more to gain experience using those tools rather than as a serious marketing campaign, so you may fare better.

[–]aamo 0 points1 point ago

Is there a subreddit or a reoccurring thread for Redditors to post apps that they've made?

[–]noodlesgc[S] 0 points1 point ago

I don't think so, it would be sweet though. The mods would have to make a link to it in the side bar though, so it doesn't slip away.

If not, it would be cool to have a android dev site for redditors, maybe a site like: appsbyredditors.com

[–]bluntdroid -1 points0 points ago*

Mike, your app's suck so your promotion won’t work.

You first need to find a subject that a large demographic of the android market are likely to get behind... Flying spaghetti monster? No.. Tits!? Yes.

The tit market seems over saturated at first glance but only when you're underestimating the thirst 700k activations per day can provide for tit related apps.

Now take 'tits' and think up a catchy name that will attract attention of the android herd.. like eh Tit's of thunder!

What should this app do? Show you assorted pictures of, covered, tits and you press the screen to make it thunder! Sorted?! sorted. All this app needs is some advanced user interaction and we are on the road.

The longer the user presses the screen the more it thunders. You submit the users thunder rating to a central server and allow all users to organise pics by the most thunderous set.

Go here to learn how to design an attractive interface.

Go here to create your icon. Keep it simple and make it not suck i.e. a picture of a set of tits, gloss it over for some final polish.

Take your icon and build your promotional graphics around this, make it simple but attractive. TITS of Thunder! with a set of, covered, tits against a nicely colored and bordered background.

Add some adverts and you’re away. Create a simple app you can add non intrusive advertising to (below pic of tits?) to succeed on the market. Android users don’t care about advertising and they rarely want to buy an app, especially shitty ones.

Release updates on an 8 day schedule, the 'just in' list is still active on devices < 2.2.

The major part of the android market that generates ad revenue is the American audience. Most American's are closer to idocracy than you would think, keep it simple, unintelligent and relevant to their wants.

Just look at the success and methods of Jeff Dunnham, larry the cable guy, Sarah Palin etc if you need proof of how to become popular with an American audience.

[–]noodlesgc[S] 2 points3 points ago

I'm well aware that the FSM Sightings app is shitty. It was the first app I ever wrote before I even knew Java.

However, I'm not writing apps to make money as much as I am to make decent/fun/addicting games/entertainment apps, which is the opposite of what you seem to be suggesting.

Also, I disagree on the Idiocracy point, the majority of downloaded/purchased apps are highly downloaded because they are fun or useful, not just a quick hack with boobs in it.

[–]sadrobots 0 points1 point ago

I agree that you should be making apps that interest you and are fun to make, but also consider who you think will use your app and advertise to them! Your Pokemon app will appeal more to Pokemon gamers than the common Android gamer or Redditor. Your LSD app makes some really cool effects, but spice up your description in the Market. I don't think there are too many people who search the app store for "LSD".

Have you thought about putting in ads instead of the $.99 apps? That might help something like the Pokemon game, as people may be reluctant to spend $.99 on an app where they know there can only be so much medicine and Pokemon.

Take this all for what it is: I only have a single ad-supported app in the market with just over 10,000 downloads and a flattering rating that has made me practically no money (which is fine, actually, because I made it for a personal need and just released it to see what would happen).

Best of luck to you!