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[–]StefanT 33 points34 points ago

For the time being there are some things that really irk me about Dota 2 These things could change in the future so i'm not necessarily holding a grudge against Dota 2 or anything but here they are:

  1. The turning speeds HoN has a much faster turning speed as most people have pointed out and so in general it just feels like a much faster paced game. We've worked so hard as HoN players to get used to this blinding speed, why should we have to downgrade ,per se, and get used to a slower speed. I know the idea is that if the game is slower it becomes more noob friendly and such but that to me feels like we're compromising the integrity of the game.

  2. I like the HoN Metagame the HoN Metagame is a very fast paced one. Speaking from a Post Compression 1700+ point of view, HoN's hero pool generally supports a more fast paced style of game play with many nukers and semi-carries. If anyone remembers the original DotA 1 metagame, it basically consisted of 2-3 carries on each team,a couple of gankers and supports, and resulted in a competition as to whos team's carries could farm better. With HoN's larger pool of nuking heroes this ricing style no longer exists because 1 hero cannot carry the game.
    For those who watch competitive HoN game play we've all seen the 400+ gpm magebane still lose in games like MSI vs LioN and such. I think a faster paced gameplay is good for the overall community

  3. HoN Changes to the Game HoN has changed many things about the game that Dota 2 still keeps For example:

The Secret Shop

0:00 Rune

Free courier

All these were incredibly good changes that made the game more balanced and smoother to play. The thought of losing middle simply because my opponent got a double damage rune or illusion rune at 0 min would be frustrating or everybody refusing to buy a courier

The rest of the things that I don't like about Dota 2 can all be changed in patches such as

No Mana Bar indicator

The Shop Lay out

etc

The Shop Layout

etc.

[–]Woosh!Illien 14 points15 points ago

mostly this.

Another big thing is that I feel like VALVe/IF don't know what to do with the game. They want to keep it like DotA, but they also want to upgrade it to match the other games functionality/gameplay. There are several things that the developers won't even consider (mana bars, free courier, more information readily available without having to press arbitrary buttons, etc) simply because 'it was like that in DotA'. Yet they decide adding similarly game changing things that make the game easier (range indicators, unequal FOV for different resolutions, hp bar blips, right click deny, etc) is completely okay.

Either you port the game over as DotA, or you upgrade it and make it better and make it a real 'sequel'. Being wishy washy about the whole thing doesn't make me feel confident with VALVe/IF as a developer. It just makes the majority of the community hypocrites (which they are already for bashing HoN for certain things and when in Dota2 they don't mind).

To be clear, I do like Dota2. It looks great and has a good atmosphere to it. But it doesn't feel nor look like DotA to me, and that's a problem. I'm curious to see how the rest of the beta goes.

[–]iDerp`RZephyr07 2 points3 points ago

Very good points - I feel the same way exactly.

[–]Syntic 4 points5 points ago

To your first point. Turns out the animation and turning speeds are the same in both games. I made a comparison.

http://www.youtube.com/watch?v=RmRKf9RR3SA

Haven't figured out yet what makes it so slow though. Camera distance is a bit further but I doubt that's it.

[–]Klimpen 2 points3 points ago

O_o

It does feel different though. I've played a single game with sandking [magmus is my favourite hero in HoN, I've got 400+ games played] and the stun range in particular felt off, I'd go to make a stun which would hit in HoN but barely miss in DotA2. Happened repeatedly.

@OP I'm not playing DotA2, because I don't have a key and am yet to make a decision if I want to play HoN or Dota2.

[–]ShadowX22 1 point2 points ago

Magmus stun range is 50 units longer at all levels.

[–]gigafureiya 0 points1 point ago

Yes. This. I got used to stunning the ground around heroes in HoN and when I played SK it was really embarrassing as I just keep hitting nothing. Ended up adjusting and just target heroes, felt weird :(

[–]benyBC 0 points1 point ago

I noticed the same thing when playing SK vs magmus. As already mentioned, magmus stun range is 50 units longer, but, in addition to that, dota 2 is more zoomed out, so you can't actually go as far, screen-wise, than you can in hon. This took some getting use to.

[–]Toadleclipse 0 points1 point ago

Most of the old ports are the same, but a lot of S2 heroes don't follow this rule and can cast while facing the other way or their turn rate is so high that it doesn't even matter. That's why it feels so different.

[–]NarDmw 0 points1 point ago

Can you do a comparison between Razor's and Corrupted Disciple's electricity field ability? It does feel one is slower.

[–]Syntic 0 points1 point ago

Yeah that is definitely slower same as Puck and Bubbles Shell surf.

[–]NO BRAKESKhrrck 0 points1 point ago

Shell surf used to be 1:1 with Puck's ability, but got sped up in a balance patch some time ago.

[–]Decency 0 points1 point ago

Turn speed is different depending on the hero.

Valkyrie in particular I believe was changed, compared to Mirana.

Or Shadow Fiend versus Soulstealer.

[–]Fulllplate 0 points1 point ago

+1 for this, in terms of stun width, magmus feels like:

|........|

and SK feels like:

|......|

Although because of the reduced turn rate, direct stuns still feel the same or even easier to hit, as enemies aren't changing direction so fast. Multi target stuns are a different story though.

[–]benyBC 0 points1 point ago

Spectre's q is also a LOT narrower than sw's, and sw has a lot more leeway in terms of cliff/tree walking after walking off the sand whereas spectre is extremely strict.

[–]Humrunner 0 points1 point ago

Did you notice that Enigma's ult is reasonable and Tempest's seems to take up 3/4 of the screen? I think HoN is just more zoomed in compared to DotA IMO.

[–]Chrys7 0 points1 point ago

I think HoN is just more zoomed in compared to DotA IMO.

It is.

http://i.imgur.com/jDcXp.jpg

[–]SeruzSeruz 0 points1 point ago

Does the sound play later in Dota2? Cause in HoN it's pretty much before the spell

[–]StefanT 2 points3 points ago

omg i've never had so many upvotes before <3 I"m going to try to respond to a lot of the points that were made here:

  1. HoN and Dota 2 animation/turning speeds are the same

actually there was a pretty nice video done earlier that showed that this is in fact not true

http://www.youtube.com/watch?v=n0YQP4TQdsA

The Unit Response Time for HoN is around .10 seconds faster than Dota 2 you can watch that video link i posted above

  1. The Secret Shop Change This can be boiled down to a difference in opinion but I agree with S2's motive that the Secret Shop was an "age old mechanic". A lot of the differences really boil down to that. People don't like to change things in the original DotA because IT WAS IN THE ORIGINAL DOTA.

  2. 0:00 Rune This mechanic change was great because it deleted so much randomness and chance from the game. Think about it: you and your team have a 50 percent chance of guessing where the rune is and if you guess wrong or one of your teammates fails to come with you, you will instantly lose mid lane and get firstblooded.

  3. Free courier Also makes the game much smoother and less reliant on chance. In this case, the chance that someone on your team has the common sense to buy a courier.

  4. Mana Bar Indicator Look you in the eye and tell you that it doesn't make a difference? Of course it makes a difference whether or not we have a mana bar indicator and that's a GOOD change. It makes the game less archaic and allows you to make informed decisions on what you should be doing at this moment instead of guessing or memorizing how much mana he has.

with my ending note, i will say this. S2 is an independent gaming company and while I do believe that they have made mistakes in the past, I still believe that they are doing the best they can with HoN as a game. That being said, HoN IMO is still the best MobA game out right now and I will continue to support them because it really is a unique and fun game.

The community may be wrecking it a little bit but we're all trying our best to counteract that :]

[–]Chrys7 0 points1 point ago*

actually there was a pretty nice video done earlier that showed that this is in fact not true

http://www.youtube.com/watch?v=n0YQP4TQdsA

The Unit Response Time for HoN is around .10 seconds faster than Dota 2 you can watch that video link i posted above

That was fixed in the same week the video came out.

The Secret Shop Change This can be boiled down to a difference in opinion but I agree with S2's motive that the Secret Shop was an "age old mechanic". A lot of the differences really boil down to that. People don't like to change things in the original DotA because IT WAS IN THE ORIGINAL DOTA.

I agreed with S2's reasoning when they removed the Secret Shop, it made sense. Now with the 6.73 change to Couriers I think the Secret Shop has a purpose again in DotA and now there difference between the 2 games is largely up to taste rather than one making more sense than the other.

Courier change:

  • Couriers now give 150 to each enemy player, instead of 300 to the killer.
  • Couriers no longer drop items when they die
  • Couriers respawn 3 minutes after death, the items they have are inaccesible during that time
  • Flying courier no longer has invulnerability shield
  • Basic courier is magic immune (like flying courier, most spells did not work on couriers already)

0:00 Rune This mechanic change was great because it deleted so much randomness and chance from the game. Think about it: you and your team have a 50 percent chance of guessing where the rune is and if you guess wrong or one of your teammates fails to come with you, you will instantly lose mid lane and get firstblooded.

Agreed, one of HoN's better changes.

Free courier Also makes the game much smoother and less reliant on chance. In this case, the chance that someone on your team has the common sense to buy a courier.

This was an improvement of life change for pubs that had ramifications in the competitive scene. Again something that is up to taste.

[–]xaiur 1 point2 points ago

Wow this guy hit the nail on the head.

[–]_Greed_ 1 point2 points ago

I like the HoN Metagame the HoN Metagame is a very fast paced one. Speaking from a Post Compression 1700+ point of view, HoN's hero pool generally supports a more fast paced style of game play with many nukers and semi-carries. If anyone remembers the original DotA 1 metagame, it basically consisted of 2-3 carries on each team,a couple of gankers and supports, and resulted in a competition as to whos team's carries could farm better. With HoN's larger pool of nuking heroes this ricing style no longer exists because 1 hero cannot carry the game.

This is parroted so often by clueless HON players. This is simply not true. There is rarely more than 1 farmer (what you call carries) in DotA. The games are not long and drawn out as you seen to make it, perhaps in unorganized pubs but pushing is a very viable strategy and it's not uncommon to see games over by the 20-30 minute mark even in Chinese games. It seems like your opinion is based on "The International" with a very incomplete hero pool. The hero pool is still incredibly incomplete and missing many top tier heroes. Also, have you looked at the recent Dota version? There's a lot of great changes that will no doubt speed up the game. To give a brief of competitive heroes that need to be added: Pandaren Brewmaster, Syllabear, Bounty Hunter (added, not in CM pool yet), Chaos Knight, Lycanthrope, Obsidian Destroyer, Bat Rider (needs to be fixed, it's very underpowered compared to dota 1 for various reasons I don't feel like listing), Invoker. Guess what these heroes have in common? They're all pushers and gankers, with the exclusion of OD.

The DotA metagame is much more focused on strong laning and strong mid game.

[–]xaiur 2 points3 points ago

What you say about the DotA metagame is true, but the fact remains that HoN's pace is noticeably faster. Anyone who plays both games can attest to this statement.

[–]cuddlywinner 1 point2 points ago

I think he was talking about the meta game. Not the heroe unit/turn speeds. With furion, venomancer, enigma, tinker, warlock, broodmother, etc, I've seen many games end before 30 minutes because of pushing, and I've seen many games won late game even with pushing just because they had enough pushers to take advantage once the farmed carry was down and/or raced for the tree.

[–]_Greed_ 0 points1 point ago

I've played both, it's just simply untrue (1900+ MMR in HON). Do you mean the amount of kills per minute or something? That doesn't "increase the pace of the game", it really just seems like a catch phrase going around. Perhaps it does in HON because there's a concede mechanic and people will just quit out at 15 minutes if they're down 10 kills. These things don't happen in dota 2, I'm talking about how long it takes to get towers/racks since those are pretty much the objectives of the game.

[–]xaiur 0 points1 point ago

I play both games as well (1850+ MMR in HoN pre-compression//IHL in DotA years back), and to say "it's just simply untrue" is a bit obtuse. The heroes, items, and metagame of HoN promote a much more gank-oriented play style. There's a lot of mobility and burst damage (S2 heroes!) in a game of HoN in comparison to a game of DotA. Can you imagine running Defiler in a high level game of HoN in today's hero landscape? She's way too flat-footed and unless your name is Chu you can't do it with high success. Whereas Krobelus is definitely viable in the current DotA metagame as she fits into several push and cohesive team-fight lineups.

You're right in the sense that the time in getting towers and barracks may be around the same but there's definitely a difference in the way you can perceive the "speed" or "pace" of both games. It's not just some trendy catch phrase - people really do feel it and it's not just me.

[–]_Greed_ -1 points0 points ago

You're right, you won't see heroes instantly die ganks require coordination. Ganks usually have a purpose in DotA, especially with smoke of deceit. In HON it's like well, I can 2 shot heroes hehehe I'll go kill someone and then end up not doing much off of it.

Chu was a subpar player when he came back. Krob isn't very viable at all, actually.

It's not just some trendy catch phrase - people really do feel it and it's not just me.

What you feel and what is fact are two different things and you aren't being specific. If you're talking about how many kills go on in an average game, you may be correct but it isn't uncommon to see a kill/minute in DotA even in Chinese pro games. If you're talking about average game length, I'd venture they're similar or DotA even faster paced due to pushing being a real viable strategy.

[–]Humrunner 0 points1 point ago

Do you even watch DotA?

[–]_Greed_ 0 points1 point ago

Do you?

[–]arexcalzuri 0 points1 point ago

Krob was just used in NaVi vs J4T...on the winning team

[–]_Greed_ 0 points1 point ago

Dota 2 != Dota. The hero pool is quite small. You cited one game, that isn't statistically relevant.

[–]anonymousleaf 0 points1 point ago

Do you mean the amount of kills per minute or something?

The advent of Chipper, Silhouette, Fayde, Nymphora, Bombardier, the list goes on. Heroes with low cool down or incredibly powerful nukes and slows and globals that rendered the tri-carry strategy nonviable.

[–]spenCzarspenCzar 0 points1 point ago

Okay, you said fast a lot but I'm going to try and retort in a reasonable manor anyway. Let me open by saying I've been playing both games depending on which of my friends are around. I don't see myself all out quitting one for the other but I prefer Dota 2.

1.) Not true as pointed out in the video linked (above/below) me by Syntic, what I assume you're referring to is that in Dota your attack animation starts when you finishing turning and in Hon you start your animation while turning. As pointed out many times before you see less in hon (around your hero) giving you the illusion you're moving faster.

2) If you've been following both, HoN has an eerie trickle down metagame. Many times a strat that was popular in Dota 2-3 months ago becomes the hip-new thing in hon. Not 100% the case but happens more than you'd think. Dota's metagame (god this term is overused) isn't as stagnant as you made it seem and 400 gpm MB is weak sauce (jokes).

3) I'll just take these one at a time.

The Secret Shop - I like it and miss it, It makes that powerful item something out of the way. It feels lazy in Hon, if you're "turtle-ing" you should have to send your courier on a dangerous mission. It also creates a gank opportunity.

0:00 Rune - Can make or break mid, 50-50 random chance, but it also allows for really early ganks. (no fun to tower sit waiting to creep block, buying items does not take very long)

Free courier- changed things up quite a bit and I'm not a fan, maybe if my support would buy wards or up courier with their new 200g, sadly this rarely happens. Let me take this time to express my anger towards 2 ward limit at start, and no rev wards for first 90 secs. I do like wards in singles for 100g though.

No Mana Bar indicator-Look me in the eyes and tell me a mana bar doesn't affect your reaction to a situation, you can't. So adding it changes so much, I don't see this happening.

The Shop Lay out- I'll agree with you until I remember I have a shop mod, and before that used the console command for old shop in hon. New shop lay out in hon, if i can still call it new, is huge. Not to mention ugly and full of information I do not need or want even with that check box checked.

S2 really got screwed when they couldn't port anymore heroes, they had the head start to establish a competitive scene and its there but its not as big as it needs to be. New heroes are interesting but in general do too much too well. Switching to F2P makes me not want to bring friends into the game, and EA leaves a bad taste in my mouth. They've changed so much and came up a bit short. (plus I dislike tanky hero metagame)

P.S. Can everyone stop using the term tank, Its a role that doesn't exist. If anything its a subset of either carries or initiation and any hero can build tanky. Happens in both games and just like MOBA I would like to never read or hear someone say it. (in the context of these games)

[–]macromaniac -1 points0 points ago

No Mana Bar indicator-Look me in the eyes and tell me a mana bar doesn't affect your reaction to a situation, you can't. So adding it changes so much, I don't see this happening.

I fail to understand your reasoning here.

[–]FlyingFoXFlyingFoX13 3 points4 points ago

The mana bar is a question of what should be hard in a game. No mana bars equal that it is hard to get the information. You need to be able to click the right enemy heroes one by one in time to get the information you need to make a good decision.
Whereas mana bars make the hard part to make the best decision with the information you have, because you get that information for free.

So it ultimatly comes down to the question if you want decision making to be the important skill or if you want information management, apm and decision making to be the important skills.

And just to be clear I like the mana bars, because I think making the right decisions is already hard enough even with all the information available.

[–]ShadowX22 -1 points0 points ago

Eh a lot of your complaints are simply not used to DotA's gameplay.

Although free courier was not a balance change, it was making the game more friendly to casuals. Secret shop made sense in HoN's meta-game. IceFrog's changes in 6.73 make a very distinctive change to keep secret shop still an integral part of the game.

One thing to note is the differing meta-game. I fully admit that I'm not in tune with HoN's meta-game anymore. But it seems to favor tanky DPS and heavy burst. DotA 2's meta-game is much more varied than a 2-3 carry lineup of yore. Now the meta-game especially with 6.73 will be more position-based ganking and less burst gank like HoN.

There is a big emphasis on ganking, especially in the Euro scene. It's not slow-paced gameplay that people seem to think of DotA. It's incredibly gank oriented in DotA if you wish it to be, but you can run turtle line-ups, or even push line-ups with great effectiveness.

[–]achoros 5 points6 points ago

actually, while the courier might seem insignificant, it is a bit of a balance change. It effectively gives one of the supports on each team a free 200g compared to DotA, which makes life a little easier for that player, and speeds up their admittedly slow progression towards boots or vestments, etc. It may be small, but it is still a buff for support heroes.

[–]blambear23 1 point2 points ago

How does a free courier make the game more casual?

Whenever I play DotA2 and no one buys a courier it's simply frustrating. It doesn't make the game harder, it just makes people rage more.

It also gives supports a bit more gold to work with, combined with striders, bracer building into astrolabe.. it's much nicer to play a support in HoN than DotA.

[–]Chrys7 0 points1 point ago

bracer building into astrolabe

I hated that change a lot. Astrolabe is so weak compared to Mekansm. DotA also has Drum of Endurance which requires a bracer (it's kinda like Energizer but better).

[–]ShadowX22 -1 points0 points ago

It's catering to casuals (not necessarily a bad thing).

At high levels of play you're going to have a courier, no matter what. (This meaning organized scrims, high level leagues, and competitive play) One support player gets 200g more to start with. This doesn't exactly change too much, you can get some more regen but that's not huge. You can't get more wards or any hard support items.

I'd say it's much nicer playing support in DotA than it is in HoN. Ganking in DotA is much more taking advantage of opponent's position and much less burst damage. Right now the top ganker is Night Stalker, his largest nuke is 335 damage, the rest of his damage comes from auto-attacks and diving down the lane. You have much less combos that instantly kill you. Emphasizing teamwork to gank rather than solo-artists.

Bracers in DotA build into Drums of Endurance. An amazing support item. Tranquil Boots (introduced in 6.73) are similar to Strider, in that they are cheap and give high movement speed; but break upon damage. Also Urn of Shadows is a great early item to buy that has an amazing active.

[–]EzSteezyComingup -2 points-1 points ago

Uh how old are we talking? Cause the meta-game in dota shifted from carries ricing til they had enough for divinerapier/aegis when aegis was shifted from being able to be bought to being dropped by roshan to roaming and ganking strategies (which were still prevalent til around the point I quit which was 6.5x. If anything, the metagame shifts in hon follow after the metagame shifts from dota.

[–]Hotdogo 15 points16 points ago

No Beta key.

[–]abratophj 8 points9 points ago

Who doesn't like lists? These are the reasons I don't like dota2 and like hon.

1.) character speed. this is the main reason I don't play, the slower turning speed just annoys the crap out of me.

2.)the attack animations are on average slower, or maybe I'm just spoiled from s2 heroes.

3.) the atmosphere: for some reason it just doesn't feel right to me. in hon I feel like I'm there as the character running around but in dota 2 I feel like I'm looking down on the hero through a tube.

4.) for some stupid reason the little green marker when you move. I just wish it was bigger. (bazinga!)

With all of this in mind, the main thing I really like about dota 2 is the heroes. There are so many unique heroes that just feel awesome to play (I'm looking at you tinker)

Edit: clarification

[–]aSimpleMan 3 points4 points ago

Speed, faster paced it feels, hon.

[–]SnowdreamzSnowdream 3 points4 points ago

no beta key, those things are like gold dust.

[–]Fulllplate 1 point2 points ago

They're selling for as low as $15. The beta is definately worth that much in my opinion.

[–]SnowdreamzSnowdream 0 points1 point ago

where would I go about getting one? pm me if you dont mind =]

[–]DexanthDexanth 6 points7 points ago

Every time I play in the DotA2 beta, things that HoN's UI has always had that DotA2 lacks drive me away.

The two big offenders are 1. No visible mana bars 2. Clicking on a unit deselects your hero - whereas in HoN this only happens if you click a unit you -control-; being able to pull up enemy info and not have it disappear the second you make an action would be great.

[–]Tychobro 0 points1 point ago

That selecting a hero stuff is one of my big complaints with HoN. It happens most often when I am using a hero that has minions of some sort, whether it be Ophelia, Warbeast, or just someone with Whispering Helm. If I am controlling that unit and the unit dies, my hero is instantly selected again, and I might even end up issuing a command to my hero instead of the command simply not doing anything. Having to select a control group to reselect my hero would be a small price to pay. Same thing goes for your second point: in return for not being able to control your hero, you instead get a larger area in which to view important information, instead of just the small box in the lower right hand of the screen.

[–]qeeroh 0 points1 point ago

when you deselect your hero in dota2 and try to issue an order such as moving or using a skill it will reselect your hero and issue the order, so in the end it's the same as hon

[–]DexanthDexanth 1 point2 points ago

The problem is when you are say, working at giving an order every .2s seconds, clicking their hero means you are more or less instantly deselecting them because you're giving orders.

[–]gigafureiya -2 points-1 points ago

You mean enemy's mana bars? When I played HoN after coming from DotA back then, I always thought they made HoN easier for showing the enemy's mana straight up. But wouldn't it be better if you can't judge the enemy's capability right away? I'd like it better if it makes it harder for the enemy to gank me when I'm out of mana (just by quickly looking at me).

[–]Weasel_BoyWeasel_Boy 4 points5 points ago

Let's go deeper shall we? Remove Health Bars as well. The DotA community would go apeshit over such a "small" change. The lack of a mana bar does not add anything to the game. If mana (after clicking on the hero) was completely hidden, then yes, I could understand not showing the bar. But, by making information that is freely given to players hard to access you just add in an unneeded barrier that attempts to add artificial depth to a game. Dexanth put it well with 'fighting the UI' rather than fighting your opponents.

[–]DexanthDexanth 2 points3 points ago

No, because the difference is ultimately a single mouse click, and therefore it's an obnoxious 'fight the UI' wall.

[–]Verithnimblerabit -1 points0 points ago

I was going to type a reply, but this comment sums up my thoughts on seeing enemy mana bars nicely.

Personally, I'm a huge fan of being able to see enemy mana bars.

[–][deleted] 5 points6 points ago

HoN is a full game, not a beta. HoN seems a lot smoother and more responsive. HoN has a lot more heroes.

[–]Taco_Bueno 13 points14 points ago

Because DotA2 isn't DotA2, its DotA.

[–]GringosGringos 2 points3 points ago

That's deep man

[–]GringosGringos 2 points3 points ago

I've got used to HoN, screwed the DotA2 experience for me. Plus I'm not grossed out enough by S2 to consider switching.

[–]tehheat 2 points3 points ago*

Got my beta key, played about 10 games and I hate dota. Figured I would never play it over HoN.

Gave it a second chance and played about another 10 games and starting to love it again. The old heros I missed playing, THE REAL WINDRUNNER, batrider, AA ETC the whole game in general seems better to me.

-No courier does suck in pubs, but once you win a bunch and are actually playing with decent people it's really not an issue.

-0 rune is amazing! haste rune? run top get a quick kill and go back to mid. Also some epic 3v3 - 3v2 action takes place. No more alt tabbing while I wait for the horn.

-Items are way better in Dota2. Drum, urn Etc are just so good. One thing that I realllly hate in dota is the force staff. Missing those +5 stats from the major totem sucks. (in dota it is +10 staff and quarterstaff + recipe) They need an Urn in HoN imo.

-Seems to me like in HoN, it's really bursty compared to dota. Which can be good in some ways. But in others its not. I'm def on the fence about this.

No concede is one of the only major problems I have at this point. Everygame is 40+ min. It's stupid. Games sometimes are over at like 9 min mark, when AM is 5-0 with a battlefury shortly following.

--HoN def has a higher skill in the mid point I think. Kinda a odd thing to bring up, but when im playing on dota with guys of my skill (about) Sometimes there will be 4X wards and no wards / dust has been bought the whole game. Where as in Hon, it def happens but not as much. I feel as more people wanna play that AM / carry when a Spec has already been picked, then other idiots wanna farm blinks on Lion and ES before buying a single ward. And just so you know, I am 1800 pre compression (sorry dont know my compression MMR-- havent played much) and I am about 38-20 on dota2 I think. So who knows, my match matching in Dota might not be high enough as I may need more games played.

Not calling anything out, as I still think HoN is fun, but I just sit at hero select screen saying ugh dont know who i wnat to play. Where as in dota I have an idea of who I will pick. (reguardless of other team picks) just my points.

EDIT: Forgot to add Arcane boots, they are amazing Simlar to arcane ring, except it saves a slot --Boots + energry booster (1000gold item from SS) = Arcane boots. And you most likely will have one on each team.

[–]numeroz 3 points4 points ago*

no key. the real debate can start when its open to the public imo. *Edit maybe i should clarify. as you said the game is still in a state where a patch can be "a complete game changer" so we dont really know for sure how it will turn out. And it being a closed beta means that there are much less noobs then after release.

[–]Mooklermookler 1 point2 points ago

For the moment, I choose hon because it feels faster, has CM, and has way more heroes.

[–]cwcriner 1 point2 points ago

access

[–]pandello 1 point2 points ago

first of all, player db is terrible right now- all the players (except progamers) are really terrible. Games are terribly balanced- ~1 of 10 matches is anyhow close, all others u're dominating or sucking. And finally, only ap is avaliable @ mm- this is just terrible. However, i still like to play -cm mixes or games with friends. This custom games are usually higher skilled, just like inhouses in hon. And I'll prefer -cm games in dota2 to hon, probably just because where are alot of heroes new for me (i've started playing moba games with hon).

[–]myreddithonaccount 1 point2 points ago

It runs on Linux.

I haven't had the chance to actually try DotA 2 yet, but I've seen it played a couple of times. Just from watching it for a few minutes, I think the most off-putting thing is the grey and foggy looking graphics.

[–]THENAMAZU 1 point2 points ago

Well, I tried Dota 2, hoping for a great game, but the slow pace is such a dealbreaker for me. Also, most my friends play HoN, so that's where I am.

[–]spyx4 2 points3 points ago

a friend gave me a dota 2 beta key but i havent been using mit much (makes me feel quilty :/) anyways before playing hon i had played little to no dota and i wasnt familiar with this genre, but i started playing hon a few months ago and i loved it got addicted to it and i play almost everyday ... that said i have played a couple of matches in dota 2 beta and i think i just dont like the feel of the game, if u know what im saying. anyone who has played both quickly notices the difference. i dont know if its since i am a hon player first or what but hon seems much smoother than dota 2, from looking around to killing creeps and overall look of the game (dota 2) it just doesnt feel as satisfying to me. i can care less about the number of heroes or what they do, im just somparing the feel of the game. i guess i can say dota 2 is much "laggier" than HoN, atleast to me.

[–]gigafureiya 1 point2 points ago

Yeah. A few weeks ago I tried a lot of things to get in DotA2 beta. Now that I'm in it, it feels as you said, "laggier than HoN". Hell, it's fun to play DotA2 every now and then but I went running back to my friends and play more HoN for now.. I'm hoping DotA2 improves loads after beta.

[–]nisroch 2 points3 points ago

dota 2 just feels sluggish, and the sounds and animations aren't as distinct as HoN.

that's basically what it boils down to for now.

[–]kenyaDIGitt 2 points3 points ago

Only reason is because I stil haven't gotten a key yet :(

[–]NO BRAKESKhrrck 1 point2 points ago

I like some of S2's hero design (Nomad in particular <3) and usability/interface changes. I love the prettiness of dota and some of its hero designs as well. Dota sound and graphics could use some work though, many effects are WAY too similar, like CM/AA having very similar ice effects for very different abilities, or 50% of all stuns having the same "CRACK!" sound effect. HoN does a good job of making everything distinctive and instantly obvious (I can hear my friend playing over a shitty skype connection and still tell what's going on in a teamfight from sound alone).

But in general, Dota 2's got 3 main problems that keep me from wanting to play it much:

  1. No concede vote. This is big. Your entire team might have decided that they want to give up and move on to the next game, but they can't. They have to sit there for the extra 15, 20, 30 minutes it takes for the enemy to actually take out their ancient, which is NOT FUN. Yes, you can leave early, but you get penalized for it (admittedly fairly weakly ATM).

  2. No sense of progression. HoN has MMR and silver, LoL has levels/IP/ranked ELO, Dota has no element which "keeps score" and will give me a feeling of progress or consequence for my matches. This is not hugely important but having something persistent like this makes the game more interesting, as i'm sure MMOs have demonstrated.

  3. Playing Dota 2 feels like playing in mud. I'm not sure if it's the turning thing (as pointed out, Dota heroes turn THEN attack rather than turn AND attack), the rumored built-in lag, or something else, but most of the time when playing dota I feel like I'm fighting with my hero to make it do what I want. It feels remarkably like playing Hon at 300ms or when my router's acting up and eating packets, and until this is fixed the game will be significantly less fun.

[–]cuddlywinner 1 point2 points ago

  1. Comparing this right now is ridiculous since it's in closed beta....hardly anything like this is implemented/created yet (store is being worked on)... There is an Elo that is hidden though FYI.

[–]NO BRAKESKhrrck 1 point2 points ago

These are just the current issues I have with it. I fully expect them to fix some or all of them, but right now Dota 2 isn't the best option for me.

[–]Fulllplate 0 points1 point ago

Regarding your first and second points, these are actually reasons why I play Dota 2 over HoN. No concede vote means people don't give up, since they can't just opt out of the game early. And the no stats thing keeps gameplay internal to a match...people don't play differently because stats are on the line, they play to win.

[–]NO BRAKESKhrrck 1 point2 points ago

While it is possible for the team to unanimously decide the game is lost and then go on to win, this is a very uncommon scenario. More often you do see that 1-2 people will call for a concede, but the vote won't pass and eventually their team will win/lose normally.

If concede didn't require a unanimous vote, I'd see your point being more valid. As it stands (and this is just based on my own experience, mind you), I am much happier with the concede system - most players, although they may be demoralized and call a concede vote, will still keep playing to win.

Of course HoN will always have the players who call "gg, concede at 15" as soon as they die once, but it takes an entire team agreeing with them OR a huge (and bannable) throw on their part for this to make a close game into a sure loss. Dota2 has these people too of course, but they tend to just leave, making the game a 4v5 with little penalty on their part.

As far as "no stats" gameplay not making people play differently, I really must disagree. In stats/ELO systems, poor performance has a visible penalty, and success a visible reward. Taking this visible "scoring" away makes players less likely to play seriously, as the consequences of any given careless, trolling or dumb decision are a lot less obvious, both to them and to their friends/acquaintances.

[–]tuorthegreat -5 points-4 points ago

Downvoted because no concede is one of the best things DoTA2 has over HoN.

[–]FlyingFoXFlyingFoX13 1 point2 points ago

Currently I wouldn't switch to Dota2 just because there is no concede option and you are getting punished for leaving a game.

No other DotA community does this. Either you don't get punished for leaving and there is no concede option (see Battle.net) or you get punished for leaving and there is a way to concede a game (dota-league or dotapickup or all the other inhouse leagues).

Another thing why I really like HoN is the support for Mods! Its a great thing to be able to customize about every part of the UI as I want to have it and it really adds value to the game as very often can I find mods that fix stuff that isn't perfect already or just isn't perfect for me. With mods the UI comes a lot closer to the perfect UI I want to have and that probably differs a lot from the perfect UI of other people, which makes it near impossible to please everyone without them.

Some of the other reasons already stated apply to me as well:

  • Secret Shop
  • Courier
  • mana bars
  • the meta game

[–]CompoundAce[S] 0 points1 point ago

You don't get punished for leaving a game in HoN? I think you do.

[–]NO BRAKESKhrrck 2 points3 points ago

He said either you don't get punished or can't concede, or you get punished but can concede. I think HoN is obviously in the 2nd camp there.

[–]CompoundAce[S] 0 points1 point ago

I'm a little confused now lol

[–]FlyingFoXFlyingFoX13 1 point2 points ago

In HoN I don't get punished for conceding. In DotA2 I get punished for conceding because the only way to concede is to leave.

[–]CompoundAce[S] 0 points1 point ago

Ah okay. In that case, fair.

[–]tuorthegreat -1 points0 points ago

Currently I wouldn't switch to Dota2 just because there is no concede option and you are getting punished for leaving a game.

That's because.......wait for it.........you're not supposed to leave games! What a concept!

[–]FlyingFoXFlyingFoX13 1 point2 points ago

I understand that leaving games makes bad games. I played Battle.net a lot and it was 1 in 10 games that finished 5 on 5.
But I want to be able to concede a game. And if the only way to concede is to leave, than being punished for leaving makes no sense. And I will not play a game that forces me into this stupid dilemma, because its even worse than Battle.net, which already was really bad.

[–]Quinnal 3 points4 points ago

After playing Dota 2 for a while I have a few reasons why HoN is #1 for me as of now.

  • Free courier at the start allowing supports to not start with a huge disadvantage compared to any other type of hero.

  • Lack of conceding, in every game that your getting destroyed or destroying you have to play the game for an extra (at a bare minimum) 8+ min.

  • Wards. Not only can I not place wards in my favourite and very effective positions I have to purchase 2 wards at a time which can be very frustrating for a support who is already getting smoked.

  • No 0:00 rune. This rune shows a lack of skill in the start of the game. If a mid hero grabs this rune, they win their lane. If they get illusion or dd it gives a huge advantage which shouldnt exist.

  • Secret shop. The replacement of the secret shop with the observatory imo is golden. I think the secret shop lost its purpose the second couriers were introduced in DotA. Back in the day getting to the secret shop was a journey that you had to make. Now...its just a useless stop your courier has to make to get you an item.

  • Faster pace gameplay. I love how the metagame has evolved in HoN. The constant ganking, pushing strats and such has made this game something of its own. People who say its a DotA ripoff obviously havn't played the game in a long time. Dota 2 IMO is a bit more farm the carry for 45 min then clash.

I loved playing DotA back in the day, but I can easily say I can never go back to it. Dota 2 i'm sure is going to be an amazing game and I wish them the best of luck but unless they implement some crazy changes my time will be spent with HoN. 1 more thing I forgot to include is that I hate perma bashing.....very weird and pretty stupid :D!

[–]ShadowX22 -1 points0 points ago

A lot of clueless-ness about DotA and the meta-game in this here post.

  • 0:00 Rune: Not as big a deal anymore. In DotA 2 it promotes early level 1 ganks. You don't have heroes like Shadow Fiend (Soulstealer), Queen of Pain (Wretched Hag), and other such ranged semi-carries who can dominate a lane with an early Double Damage or Illusion rune in mid in the current DotA meta-game. It helps, you gain control of the lane but to be honest it doesn't win you the lane. There are far too many mids in DotA that can laugh you off even with Illu/DD on SF. This is in addition to the much more varied lane set-ups in DotA than in HoN. 1/2/2 is much more common, it doesn't matter if you have that Illu/DD on SF, that 2 in mid will still shut you out.
  • Secret Shop: Provides another choke-point for the game. And with the most recent courier change, actually makes it viable for people to be gank it.
  • Meta-game in DotA: You couldn't be further from the truth. DotA's meta-game is much more gank and push oriented. And this was done without adding a slew of burst heroes (which I personally think is a bad way to speed up the game-play). Rarely will you see teams do the 4-protect-1 strat of yore. Now you'll see teams running without a single hard carry, knocking down your tier 3 tower by 25 minutes. Of course this is about high level play. Because low level play in both games share similar meta-games (do whatever the fuck you want, you can make it work)

[–]pianoboiipianoboii 1 point2 points ago

I feel like DotA 2 has improved manythings that DotA was lacking but there is something about DotA and DotA 2 that I don't like. It's hard to explain. Overall, I still like HoN better and I really hope they kick DotA 2's ass when it comes out because I'm tired of people arguing over it.

All in all, I think Heroes of Newerth is the real second generation of DotA.

[–]Fulllplate 0 points1 point ago

If HoN is the second generation, then Dota 2 has to be the third! At least this is how it's played out for me..

[–]gregnog 2 points3 points ago

Its simply just how slow paced Dota 2.

The intentional 140 MS they added to make it feel like Dota 1.

Everything seems slow and chunky in general when you try to play. Unit reactions, turning, EVERYTHING.

Hon is just more reactive to your input.. I can't go back to that shit, not after 3 years of playing HoN.

[–]CaesarCaesarr -1 points0 points ago

I heard it best described as this:

Dota2 is like HoN, but looks and feels like it's underwater.

[–]pianoboiipianoboii 1 point2 points ago

Now that I think about it, that's about right lol

[–]FlaminTampon 0 points1 point ago

I choose both

[–]spyx4 0 points1 point ago

i would like a mana bar indic in dota 2 :/ also i dont like how dota 2 is more cartoony, ofcourse there is a difference of opinion on this matter... i like HoN and the noises it makes, they sound much more satisfying than in dota 2, which again goes back to the "cartoony" game that dota 2 is :/ ...sound is a great thing HoN can brag about

[–]prowlinghazard 0 points1 point ago

for the time being i dont have a dota 2 invite and i own a legacy hon account

[–]ScydowScydow 0 points1 point ago

It clearly isn't finished + none of my friends have a key...

[–]Karl_Marx_ 0 points1 point ago

Pacing, crappy ward placement.

[–]kenxcross 0 points1 point ago

Beta key, i don't have one. And I've lost interest now that my friends tell me that there's not much excitement playing it. What's the purpose of making the game promotion so good when they're not giving enough keys for their target customers.

[–]Bromao -1 points0 points ago

There is no Furion in HoN. That alone is enough.

Fucking retarded hero.

And yes, I know you are about to say tps counter him, but know what? That's wrong. Tps don't "counter" him.

[–]RogueX5roguex5 0 points1 point ago

I wish Techies was in HoN =(

God I loved that hero so much!

[–]pianoboiipianoboii 0 points1 point ago

YES I usually don't like it when S2 does abilities that are the same/similar to DotA ones (like changing Jere's cleave to the slow aura) but techies is something incredibly original and even more fun and I wouldn't mind at all if they port/make a similar hero in HoN

[–]fishmin 0 points1 point ago

Tangos/Quelling Blade.

[–]Bromao 0 points1 point ago

Because you are ALWAYS going to have those item on EVERY HERO during EVERY PART OF THE GAME. Please.

[–]crudolol -2 points-1 points ago

hon is action pure, just perfect man. dota way too slow, way too easy

[–]IamBRumadpclamer -4 points-3 points ago

People seem to talk so much about how good Dota2 gfx are... but they aren't. HoN is clearer and prettier.

[–]Chrys7 1 point2 points ago

Dota 2 graphics are better than HoN's in every step of the way. If you're going to talk Aesthetics though, that's up to taste.

[–]Fulllplate 0 points1 point ago

HoN textures are really dirty, the models are clunky and low-poly. The only thing that is better is the perfect colour scheme, especially if you're used to Diablo II. Now that I think about it, I don't even think that's a compliment these days.